Search found 25 matches

by e_boris
Fri Oct 05, 2007 7:08 pm
Forum: PSP Development
Topic: Problem with dynamic texturing
Replies: 5
Views: 2139

I just tried sceGuTexFlush, the problem remains. :~(
by e_boris
Fri Oct 05, 2007 4:29 pm
Forum: PSP Development
Topic: Problem with dynamic texturing
Replies: 5
Views: 2139

Everything is ok, If I move GenerateTexture outside the loop.

I have these lines of sceGuFinish and etc. I just get ride of them for simple
by e_boris
Fri Oct 05, 2007 6:04 am
Forum: PSP Development
Topic: Problem with dynamic texturing
Replies: 5
Views: 2139

Thanks Smong, but sceGuTexSync does not work. I checked the doc, it is used to sync with sceGuCopyImage.

In my code, the major issue is how to keep waiting until the execution of sceGuDrawArray finish. I suppose sceGuSync is the right method, but it is not, or I made some mistake in using it.
by e_boris
Fri Oct 05, 2007 2:07 am
Forum: PSP Development
Topic: Problem with dynamic texturing
Replies: 5
Views: 2139

Problem with dynamic texturing

Hi, buddy, has any one tried dynamic texture generated (by CPU not by GU) texture. I got flicking result without set a hard waiting on sending GU commands. struct vertex_ { unsigned short u, v; float x, y, z; }; DWORD pG[64*64]; sceGuEnable(GU_TEXTURE_2D&...
by e_boris
Fri Sep 21, 2007 2:53 pm
Forum: PSP Development
Topic: The new-style psptoolchain script.
Replies: 58
Views: 26349

I'm installing version 20070626

but fails like:

Code: Select all

rm -f *.a TEMP errs core *.o *~ \#* TAGS *.E *.log
svn: Unknown hostname 'svn.pspdev.org'
../scripts/003-pspsdk-stage1.sh: Failed.
by e_boris
Mon Sep 17, 2007 11:54 pm
Forum: PSP Development
Topic: Now that PSP Slim CFW is out.... devin' on it....
Replies: 30
Views: 21826

pspDebugInstallErrorHandler problem pops

I found linking pspDebugInstallErrorHandler will also cause PBP to be refused by XMB for lanuch in 3.xx mode. I try to move pspDebugInstallErrorHandler to the kernel PRX. But PRX failed in compiling: d:/psp_dev/PSPSDK/pspdev/psp/sdk/lib\libpspdebug.a(pspDebugScreenInit.o)&...
by e_boris
Mon Sep 17, 2007 11:41 pm
Forum: PSP Development
Topic: Now that PSP Slim CFW is out.... devin' on it....
Replies: 30
Views: 21826

Thanks J.F. psp-build-exports is pretty cool.

The USB problem is fixed by copy usbstorms.prx and usbstorboot.prx to memory stick so that I can load and start it on MS. and I found both 0x1c8 and 0x2d2 can be used to active the USB mass storage connection. I did not found any difference.
by e_boris
Sun Sep 16, 2007 12:43 am
Forum: PSP Development
Topic: Now that PSP Slim CFW is out.... devin' on it....
Replies: 30
Views: 21826

Download 3.60 SDK cfw where can I find this? Guess what does google tells me of this keywords, it is this page. Also, I am trying the way like KeyCleaner does, I am wondering how to generate the file "IdStorage.S"? I succeeded in compiling the "idstorage.prx", but find no IdStor...
by e_boris
Fri Sep 14, 2007 10:47 pm
Forum: PSP Development
Topic: Now that PSP Slim CFW is out.... devin' on it....
Replies: 30
Views: 21826

Thanks kururin. Currently I am testing on a PSP1006 (the Fat one) with CFW3.52M33-4. So the usb mass storage pid may not be the problem. So what is CFW SDK? is it included in PSPSDK? I can not found the GetModel function or kuKernelLoadModule by search the PSPSDK header files. Or, I need my PSPSDK p...
by e_boris
Fri Sep 14, 2007 6:30 pm
Forum: PSP Development
Topic: Now that PSP Slim CFW is out.... devin' on it....
Replies: 30
Views: 21826

I just digged into my code. I find pspSdkLoadStartModule returns 8002013C (library not found) when loading usbstorms.prx and usbstorboot.prx. But I checked the f0:, they exist. And even in this way. both sceUsbStart call returned succeeded. and also does sceUsbActivate(0x1c8); However, USB Mass stro...
by e_boris
Fri Sep 14, 2007 8:17 am
Forum: PSP Development
Topic: Now that PSP Slim CFW is out.... devin' on it....
Replies: 30
Views: 21826

Hi, kururin: If not using module patch functions, then how to load modules?? I found the USB Mass Storage code fails if just remove calls to module patch functions. pspSdkLoadStartModule("flash0:/kd/semawm.prx", PSP_MEMORY_PARTITION_KERNEL); pspSdkLoadStartModule&am...
by e_boris
Wed Sep 12, 2007 10:37 pm
Forum: PSP Development
Topic: Correct usage of usbmass to avoid MS corruption
Replies: 6
Views: 2975

Thanks for the tip. How do you get the device names? is there any name lists? I mean for the “fatms0:”
by e_boris
Wed Sep 12, 2007 10:30 pm
Forum: PSP Development
Topic: Now that PSP Slim CFW is out.... devin' on it....
Replies: 30
Views: 21826

Fanjita: Can network initialization done with all user mode functions? My calling sequence is like: .... //Kernel Mode Initialization calling in kernel thread pspKernelSetKernelPC(); pspSdkInstallNoDeviceCheckPatch(); pspSdkInstallNoPlainModuleCheckPatch(&...
by e_boris
Wed Sep 12, 2007 5:30 pm
Forum: PSP Development
Topic: Now that PSP Slim CFW is out.... devin' on it....
Replies: 30
Views: 21826

Thanks all, but wrap kernel callings to a customized prx is the only way? Is it possible to launch Homebrew in 3.xx/kernel mode? Also, Did anyone get the source code of "PSP WiFile Transfer". http://dl.qj.net/PSP-WiFile-Transfer-v0.01-PSP-Homebrew-Applications/pg/12/fid/12382/catid/151 It ...
by e_boris
Wed Sep 12, 2007 4:34 am
Forum: PSP Development
Topic: Now that PSP Slim CFW is out.... devin' on it....
Replies: 30
Views: 21826

Then? What is the conclusion? I am confused. hi, J.F. , Can you tell me the version of KeyCleaner? I am seeking for its source. hi, kururin, can you just explain more about "you can load kernel prx's with it". Are you saying start the app in user mode. and then make kernel calling via some...
by e_boris
Wed Sep 12, 2007 1:17 am
Forum: PSP Development
Topic: Now that PSP Slim CFW is out.... devin' on it....
Replies: 30
Views: 21826

I am using “make kxploit” to build my PSP application before. So it is supposed to be for FW1.50. Now I am shifting to PSP slim. jimparis: Have you just tried your configuation yet? Does it work? I found it doesn't.Is there anything I missed? I change the header of main.cpp to: /* Define the module ...
by e_boris
Mon Jul 30, 2007 1:47 am
Forum: PSP Development
Topic: Asking for AVC decoding example
Replies: 2
Views: 1786

Asking for AVC decoding example

I just want to play some low-resolution (128x128) video clip in part of the screen instead of full screen playing. I got lost in Jonny's PMP MOD AVC code tree. Anyone has some digested code for H264/AVC H/W decoding. Something like cooleyes' example code that proves the concept of MP3/AAC H/W decodi...
by e_boris
Mon Jul 30, 2007 1:33 am
Forum: PSP Development
Topic: [patch] cooleyes' pspaudio plus some pspmpeg findings
Replies: 7
Views: 3630

I'm testing the app with 1.5 kernel. At the first I set the main thread in user mode. But tried setting main thread in kernel mode. The problem remains. cooleyes also tells me the same way as you told to check the problem.

I will try the new revision ASAP, thanks for your quick update.
by e_boris
Fri Jul 27, 2007 11:35 pm
Forum: PSP Development
Topic: [patch] cooleyes' pspaudio plus some pspmpeg findings
Replies: 7
Views: 3630

hi,Raphael. thanks for the updating. but the sceAudioSetFrequency returns 1 all the time including feeding with 44100. And this call takes no effect. Waveform plays at 44100Hz always. I am using pspsdk rev2270 on PSP FW3.40A. before that, I am using cooleyes' .a and .h. The result is that sceAudioSe...
by e_boris
Wed Jul 04, 2007 3:18 am
Forum: PSP Development
Topic: What do you think about Dark Alex's leaving, Sigh
Replies: 1
Views: 1687

What do you think about Dark Alex's leaving, Sigh

It seems Sony has taken the action on him. By the way, is there any mirror of Dark Alex's site, mainly for HEN SDK.
by e_boris
Sun Jun 03, 2007 5:00 am
Forum: PSP Development
Topic: sceUtilityCheckNetParam fails all the time
Replies: 9
Views: 3508

I am turing to build a homebrew like wifile transfer does, which runs only in GAME310 folder. But XMB always says it can not start the game due to 80020148 error code.

Can anyone helps me? Thanks a lot
by e_boris
Mon May 21, 2007 3:44 pm
Forum: PSP Development
Topic: sceUtilityCheckNetParam fails all the time
Replies: 9
Views: 3508

just deleted all connection presets and reboot. Then create a new connection by scanning my AP. The problem remains the same. Since psppet's example code fails in the same way, I believe it may be something different on FW3.10. I delete AP setting entries one-by-one in XMB's network settings. and t...
by e_boris
Mon May 21, 2007 3:47 am
Forum: PSP Development
Topic: sceUtilityCheckNetParam fails all the time
Replies: 9
Views: 3508

I just deleted all connection presets and reboot. Then create a new connection by scanning my AP. The problem remains the same. Since psppet's example code fails in the same way, I believe it may be something different on FW3.10.

Thanks gambiting and Insert_witty_name, I just keep looking.
by e_boris
Sun May 20, 2007 9:33 pm
Forum: PSP Development
Topic: sceUtilityCheckNetParam fails all the time
Replies: 9
Views: 3508

I did not use any encryption on my AP settings, I use MAC filtering for security. and also I tried static IP and DHCP settings. However those help nothing.
by e_boris
Sun May 20, 2007 4:48 pm
Forum: PSP Development
Topic: sceUtilityCheckNetParam fails all the time
Replies: 9
Views: 3508

sceUtilityCheckNetParam fails all the time

On my PSP (FW 3.10OE-A’), I cannot find any network configure preset by sceUtilityCheckNetParam, it returns non-zero all the time. I tried all possible config_id to feed sceNetApctlConnect, it always returns 0x80110601 (PSP_NETPARAM_ERROR_BAD_NETCONF). But the build-in web browser works correctly. T...