Search found 3 matches
- Sat Aug 04, 2007 12:02 am
- Forum: PSP Development
- Topic: Swizzling DXT1
- Replies: 0
- Views: 1033
Swizzling DXT1
I wasn't able to find any mention in the forum of getting this working; apologies if this is already known. It looks like it is in fact possible to use DXT1 compressed textures in swizzled mode. When reading from swizzled DXT1, the GE reads 32 bytes of data (presumably since 4bpp in DXT1 expands to ...
- Mon Jun 04, 2007 1:25 am
- Forum: PSP Development
- Topic: now,we can use libaudiocodec to decode atrac3 and atrac3plus
- Replies: 11
- Views: 6779
If you're targeting 3.xx firmware, you should be able to use sceUtilityLoadAvModule() to get at the audio/video decoders from user mode. I personally avoid ATRAC3, but here's how I set up for AVC decoding to work on both 1.50 (psplink) and 3.40 OE-A: int loadav_ok = 0; int32_t firmware_version = sce...
- Sun Jun 03, 2007 5:43 pm
- Forum: PSP Development
- Topic: Problems with homebrew capability on 3.40OE firmware
- Replies: 8
- Views: 4307