LlibPlanar Beta1

General, off-topic discussion about things of interest to the members of these forums.

Moderator: cheriff

Post Reply
mr bob
Posts: 15
Joined: Mon Jan 26, 2004 12:11 pm

LlibPlanar Beta1

Post by mr bob »

I don't think this has been posted yet, but if it has... sorry, didn't see it anywhere:

http://ps2dev.ofcode.com/index.php?mode=new&id=11

I'd post the altavista translation, but a few parts turn out pretty ugly :)

some nice screenshots here:

http://ps2dev.ofcode.com/index.php?mode=new&id=12
ooPo
Site Admin
Posts: 2023
Joined: Sat Jan 17, 2004 9:56 am
Location: Canada
Contact:

Post by ooPo »

Pretty screenshots.

The name 'libplanar' makes it sound like it does all the effects in software. Does it?
User avatar
neofar
Posts: 47
Joined: Wed Jan 21, 2004 2:40 am
Location: Spain
Contact:

Post by neofar »

jeje

If you need some translation, mail me.... and we try to write some comprensive...

more screenshots !!!!!
http://ps2reality.net/forum/viewtopic.php?t=47210

and yes, oopo... but now all it's software
ooPo
Site Admin
Posts: 2023
Joined: Sat Jan 17, 2004 9:56 am
Location: Canada
Contact:

Post by ooPo »

What kind of speed are you getting currently?
User avatar
neofar
Posts: 47
Joined: Wed Jan 21, 2004 2:40 am
Location: Spain
Contact:

Post by neofar »

it's Beta 1 = 0 optimizations !!!

I don't calculate speed, but it's very slow yet.

It's plained that all 2d/3d Stuff works in VU. And i'm currently work to make models precompiled, the model structure it's very weighty still. And I calcule a lot off thinks that could be precalculated.

The name LlibPlanar come because in the begginig the lib only works with 2dSprites, loading textures and drawing planar images. Then I add the 3d Layer... but all logic is Planar, there aren`t any 3d World with a free camera. The camera it's alwais Z-oriented.. looking how all is rendered in a layered world

;)
Post Reply