Antimass 3D client
Posted: Wed Jul 12, 2006 4:21 am
Here's a _very_ early release of my multiuser 3d world client.
I wasn't planning on releasing this for another couple of weeks
until more features were completed, however, that doesn't seem
to be the psp homebrew way :) So, with this release, you can
see 3 skeleton based 3D animated characters. Two of them are
NPCs and just cycle through 7 different sets of animations.
You are the 'paladin'. The walk/run animation is blended
depending on speed ( use the analogue stick ). The camera is
adjustable.
Features I had to disable to get this out now:
- client/server code
- bezier models
- keyboard entry ( very different style then danzel's)
- skeleton performace improvements ( >50% is spent
on normal calculations!! Almost fixed... )
Get it from: http://www.antimass.org/zilt
A couple of snaps:
I wasn't planning on releasing this for another couple of weeks
until more features were completed, however, that doesn't seem
to be the psp homebrew way :) So, with this release, you can
see 3 skeleton based 3D animated characters. Two of them are
NPCs and just cycle through 7 different sets of animations.
You are the 'paladin'. The walk/run animation is blended
depending on speed ( use the analogue stick ). The camera is
adjustable.
Features I had to disable to get this out now:
- client/server code
- bezier models
- keyboard entry ( very different style then danzel's)
- skeleton performace improvements ( >50% is spent
on normal calculations!! Almost fixed... )
Get it from: http://www.antimass.org/zilt
A couple of snaps: