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Psp Kanji 1st Release

Posted: Mon Jul 24, 2006 11:43 pm
by Aion
Hi, I've been spending over a month or 2 on a Kanji learning program that I've been thinking about ever since my Gba homebrew days. I thought I'd release the first iteration of it and get some feedbacks.

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Here's the readme :
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Psp Kanji
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Author : Sammy Fatnassi
eMail : sammyfreg@gmail.com
Date : 23 July 2006


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Description
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I've been wanting to create a kanji learning tool for the
longuest time, so I finally started on it. This version will
allow you to browse Kanjis splitted in the different japanese
grade associated with them. Future release will actually include
quiz, learnings tools, etc... The source code will eventually be
public, once I'm satisfied with it :) Any comments is welcomed.

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History
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--- New Version 0.1 ---
-Prototype version, got some nicely animated
windows, displaying kanjis infos.
-Mostly worked on the ground work.


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To do
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-Add different quiz mode
-Add ability let user create their own kanji list for quiz
-Add support for french.
-Work on GUI
-Add shadow to fonts

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Thanks
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-The fantastic Kanjis compilation Kanjidic compiled by Jim Breen
(ftp://ftp.monash.edu.au/pub/nihongo/index.html)
-File Assistant Team
I got inspired to start on my project after playing around with
that nice piece of software. The slick interface got me thinking.

http://dl.qj.net/index.php?pg=12&fid=9024

Posted: Tue Aug 29, 2006 6:48 pm
by froobly
This looks like a first step to what I'm trying to do. I'm eventually hoping to make a kanji flash cards program, but in the meantime, I want to make a library for simple Japanese input.

So my question is, what are you using to display your kanji and kana on the screen? I see the .fnt files in the data folder, so I was wondering if you have a library function that your using to read them, or if you wrote your own. Since this is one of the things that's holding me up right now, I'd really love to see some source code for this.

Posted: Tue Aug 29, 2006 10:41 pm
by Aion
I built my own blitting code and load unix bdf files for the font.

An alternative I'm contemplating is to use the library FreeType that I discovered after I wrote my code :)

Using a simple texture blitting (having the whole font in a texture, and render a polygon per letter wouldn't, work in this case, since there's just too many kanjis to fit in a 512x512 texture, or hower needed.

My project is now on sourceforge : http://pspkanji.sf.net

Posted: Sun Sep 24, 2006 4:39 am
by Timale-Kun
Even of i use it everyday, im so disappointed that there's no update...

Posted: Sat Nov 04, 2006 2:59 pm
by Aion
I'm working on it.

Just hard to find time with full time job / girlfriend / Xenosaga III / Okami / Final Fantasy XII :)

I might have something out by the end of the month.