Need to create a Flash game to run on a PS2

Discuss the development of software, tools, libraries and anything else that helps make ps2dev happen.

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Exitman
Posts: 3
Joined: Sat Apr 17, 2004 1:47 am
Location: Lisbon, Portugal

Need to create a Flash game to run on a PS2

Post by Exitman »

Hi,

I've a small project to develop, a simple game in Macromedia Flash, the problem is:

I'll do the graphics and possibly the flash programming but I need someone to prepare all the rest necessary for the game playing ok in the PS2.

Thank you
bigboss
Posts: 27
Joined: Thu Jan 22, 2004 7:37 pm
Location: Sevilla, Spain
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Post by bigboss »

Sorry but...

where do you think to get a flash player for Playstation 2?

There is only one available in Network Access Disk Pal, and it has only a basic support (flash 3, and some flash 4 features)

Or do you want only connect ps2 side with a flash client at pc side? You can connect both with xmlsocket without problems. I made some stuff like this one year ago.
Bigboss/PS2Reality

Oopo is apparently Gilipollas sin animo de ofender of course de buen rollo (aka humor de ese)
Exitman
Posts: 3
Joined: Sat Apr 17, 2004 1:47 am
Location: Lisbon, Portugal

The game

Post by Exitman »

Well,

I'm really sorry, I'm not very confortable with some technical stuff! I can explain better what I need:
The game has to be distributed in a CD, What you are saying is that once the someone introduces de CD in the playstation, it will have to connect to the internet, and the will play remotetly, is it?
Another question, is it possible to produce a CD that works in PC and Playstation?
Thank you and sorry once again for my ignorance.

G.
bigboss
Posts: 27
Joined: Thu Jan 22, 2004 7:37 pm
Location: Sevilla, Spain
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Post by bigboss »

Sorry, I will try to explain you better

When you work with macromedia flash you can create:

- swf file. You can view this in your pc browser with macromedia flash player plugin
- exe file. It has an embed player and you can execute it directly in your pc

Well, there is not a free flash player available for ps2. If you want to play your swf files in ps2 you need a flash player. Network Access Disk Pal has a browser with some support for flash but it will not support flash 5,6,7, etc. It has only flash 3 and some flash 4 features. If you make your game or project with flash and you use features not supported it will not run ok.


About second question yes is possible, but it will not be direct boot in ps2
Bigboss/PS2Reality

Oopo is apparently Gilipollas sin animo de ofender of course de buen rollo (aka humor de ese)
Exitman
Posts: 3
Joined: Sat Apr 17, 2004 1:47 am
Location: Lisbon, Portugal

PC/Playstation 2

Post by Exitman »

thank you very much,

It seems very dificult to proceed with our idea to use Flash to make a game for that purposes.
Maybe we should forget the flash, and starting to think a way out!!!
I have to discuss with me coleagues what we should do!

Well, if I have something that could interest you for some development I will post it here.

Thanks,

G.
EugeneE3RD
Posts: 51
Joined: Sat Apr 03, 2004 10:22 am

Re: PC/Playstation 2

Post by EugeneE3RD »

Exitman wrote:thank you very much,

It seems very dificult to proceed with our idea to use Flash to make a game for that purposes.
Maybe we should forget the flash, and starting to think a way out!!!
I have to discuss with me coleagues what we should do!

Well, if I have something that could interest you for some development I will post it here.

Thanks,

G.
The problem with Flash is that Flash is not a completely open file format. Basically, the Flash players are only designed by Macromedia & there really isn't too many open source flash players. There is a free Flash library/Player for Linux which is located at http://www.swift-tools.net/Flash/ & it comes with source code so if you want your Flash game to run on PS2, you are going to have to port this library/player to PS2. Well, Macromedia did release the source code to their Flash Player but you have to sign a license agreement w/ Macromedia to download the source code. The license agreement is at http://www.macromedia.com/support/shock ... licensing/ but I'm not sure if you have to pay Macromedia for the license.

If you want your game to run on PS2, then programming the game in C or C++ seems like your best shot. You can also program your game in ASM. PS2DEV has links to PS2 Compilers & a freeware PS2 Assembler is at http://wire.napalm-x.com/html/downloads.htm (look for ASM5900).
pixel
Posts: 791
Joined: Fri Jan 30, 2004 11:43 pm

Re: PC/Playstation 2

Post by pixel »

EugeneE3RD wrote:If you want your game to run on PS2, then programming the game in C or C++ seems like your best shot. You can also program your game in ASM. PS2DEV has links to PS2 Compilers & a freeware PS2 Assembler is at http://wire.napalm-x.com/html/downloads.htm (look for ASM5900).
If I correctly understood their needs, they want to code a portable game, that would run on the PC and on the PS2 platform. But that is far from easy.
pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.
bigboss
Posts: 27
Joined: Thu Jan 22, 2004 7:37 pm
Location: Sevilla, Spain
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Re: PC/Playstation 2

Post by bigboss »

EugeneE3RD wrote: The license agreement is at http://www.macromedia.com/support/shock ... licensing/ but I'm not sure if you have to pay Macromedia for the license.
This license is only for distributing binary flash player in cd presentations or plugins downloading, the right license is here:

http://www.macromedia.com/software/flas ... /form.html

You will receive a flash player 6 reference implementation (windows CE and linux)
Bigboss/PS2Reality

Oopo is apparently Gilipollas sin animo de ofender of course de buen rollo (aka humor de ese)
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