mplayer

Discuss the development of software, tools, libraries and anything else that helps make ps2dev happen.

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hypersonic
Posts: 9
Joined: Sat Nov 13, 2004 11:25 am

mplayer

Post by hypersonic »

has any one considered porting mplayer to the ps2? the ps2 is in need of an open source media player, and i think it would be a good project if someone's bored on a friday afternoon :p
ooPo
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Post by ooPo »

Sure. Go ahead.
hypersonic
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Post by hypersonic »

i would if i could..
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Post by Guest »

You now have permission.
hypersonic
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Post by hypersonic »

lol. i was more asking whether someone had considered it. there's alot of talk about ps2reality in other threads, and since they don't plan on releasing another version, i would have thought perhaps someone may have considered mplayer as a portable alternative
MrHTFord
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Location: England

Post by MrHTFord »

consider it all you need to get it done.
J.F.
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Post by J.F. »

Actually, one of these days I'll get back on xine for PS2. I prefer to xine to mplayer as it's not as buggy. I started looking over what needed to be done this summer, but I've been too busy on other things to put much into it. However, once I've got my computer stable under Fedora Core 3, I think I may have a little time to look into it again.

My thoughts were to make the input and splitter plug-ins run on the IOP, and have just the video and audio decoders running on the EE. The two sides need to be fully asynchronous with the IOP doing as much as it can to leave the EE with as much free time as possible for decoding video (the MAIN task).

Besides waiting while getting my system setup under Linux the way I like, I've been waiting on a few PS2 issues to settle a little too. Things like the sdk and gs toolkit. For a while there, it also seemed there was trouble making IRXs with the latest toolchain. Things have improved quite a bit over the summer as far as the PS2 libs go.
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