gsKit starter kit Pong
http://home.tele2.fr/~fr-51785/ps2_pong.zip
A complete but small demo showing how to make a complete program with gsKit (graphic library optimized for speed)
Optional wiimote support. It reads ethernet packets sent by inp2eth or mse2eth.
gsKit starter kit Pong
I've updated ps2_pong.zip : improved direct compatibility with pbKit
(pbKit is for xb1 -xbox1- and is stable now. pbKit is similar to gsKit on ps2. I also plan to have some pbKit for pc0 platform later. pc0=silent pc without hard disk but with ok gfx card : the ultimate, always up to date, cheapest console, somehow -300 bucks due to pci-express x16 slot need-)
(pbKit is for xb1 -xbox1- and is stable now. pbKit is similar to gsKit on ps2. I also plan to have some pbKit for pc0 platform later. pc0=silent pc without hard disk but with ok gfx card : the ultimate, always up to date, cheapest console, somehow -300 bucks due to pci-express x16 slot need-)
Lol... I apologize.
I uploaded updated file in wrong directory.
Now it's in right place.
(Interest : direct compatibility between ps2 source calling system.c functions and xb1 source calling pbKit functions. Still need to create a compatible call for joypad, though, not hard but I hesitate about the best function call to choose... between existing ones. Also it's possible I didn't understood well how to extract analog stick values -I had to add a ugly parameter-)
Pong is not so exciting, I know, but new instantly compatible colorful demos sources will come out soon. Take Pong as the minimal starter kit you can find. Sometimes, in order to learn the basics you really need something as simple as possible.
Because of all the complexity of irx-ee interaction, even that silly simple Pong, is already too big in my opinion. I hope any future brainstorming about ps2sdk future, will think about allowing such starter kits to be really small in future. In fact the day SMS itself gets very small will be the proof everything has been done right.
My personal ultimate goal is to throw out multi-player games with open sources. That is, with your ps2, you can play online with/versus a friend playing same open source game on xb1 (and I dream of doing the same with pc0+nvidia gfx card, if the Nouveau project succeeds -see wiki-)
I uploaded updated file in wrong directory.
Now it's in right place.
(Interest : direct compatibility between ps2 source calling system.c functions and xb1 source calling pbKit functions. Still need to create a compatible call for joypad, though, not hard but I hesitate about the best function call to choose... between existing ones. Also it's possible I didn't understood well how to extract analog stick values -I had to add a ugly parameter-)
Pong is not so exciting, I know, but new instantly compatible colorful demos sources will come out soon. Take Pong as the minimal starter kit you can find. Sometimes, in order to learn the basics you really need something as simple as possible.
Because of all the complexity of irx-ee interaction, even that silly simple Pong, is already too big in my opinion. I hope any future brainstorming about ps2sdk future, will think about allowing such starter kits to be really small in future. In fact the day SMS itself gets very small will be the proof everything has been done right.
My personal ultimate goal is to throw out multi-player games with open sources. That is, with your ps2, you can play online with/versus a friend playing same open source game on xb1 (and I dream of doing the same with pc0+nvidia gfx card, if the Nouveau project succeeds -see wiki-)