How would I get the models and textures out of .afs file

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BadName
Posts: 3
Joined: Thu Feb 19, 2004 10:07 am

How would I get the models and textures out of .afs file

Post by BadName »

:?: I have a PS2 game that I would like to extract the models and the textures for a mod that I am doing. Is there anyway to extract this info from a .AFS file. I have successfully extracted the sound from my PS2 game but would like the models and textures as well. Any help would be greatly appricated.
Oobles
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Post by Oobles »

You are on your own with this. This site is about developing new programs on the Playstation 2.

Extracting content from copyrighted material for the purpose of making game modifications is definately one of the darker shades of gray legally.

Oobles.
pixel
Posts: 791
Joined: Fri Jan 30, 2004 11:43 pm

Post by pixel »

And furthermore, I think it's quite rude posting twice the same question. Allow me to suggest you to read that document: http://www.catb.org/~esr/faqs/smart-questions.html
pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.
Raizor
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Joined: Sun Jan 18, 2004 12:27 am
Location: out there

Post by Raizor »

You and that bloody document, Pixel ;)

I'm sure you're on some kind of pay-per-view deal... :)
BadName
Posts: 3
Joined: Thu Feb 19, 2004 10:07 am

Hey Pixel..

Post by BadName »

Hey man I am sorry.. Why I posted twice was i have looked so long for a program to open these files with no avail it it very frustrating when someone tells you to read some because you posted twice??? Big deal if you have an answer then post it if you don't post something like Oobles did that's all that is what these forums are for correct? Too Post things? Not just rip on someone because they asked for your help.. my two cents..but I am sorry for posting twice won't do that again.
mharris
Posts: 155
Joined: Sun Jan 25, 2004 2:26 pm
Location: Annapolis, MD, USA

Post by mharris »

Modding a game isn't necessarily bad; this is what's kept Freespace 2 alive -- one of my all time fave PC games. This is very distinct from warez, though.

If you're making tweaks to your own game to add new levels, or whatever, I don't think anyone would have a problem with that. If you dissect their data files to determine how you go about doing that, again, fine. If you distribute models/textures/sounds/whatever that you've created, that's your right; in fact, it's a nice thing to do, you're giving back to the community.

But if you're taking some else's models (or textures, or sounds, or whatever) and posting them, that's not cool. Even if you change the format so it's easier for someone else to use -- e.g., you took the sound files and converted them from a propriatary format to MP3, or put the models in 3dsmax format -- it's still warez as far as I'm concerned.

so that's my sermon...

As far as your question: I'm not familiar with that file type, but that's just me, my experience is somewhat limited. Maybe this is a proprietary format, in which case you're on your own, and you'll have to research the file format yourself. Or, it's a known file format, in which case Google is your friend.
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