PS Game Programming, How kind configured development environment?
Linux+cygwin+3dmax?
Need help, Thanks.
Many devs use the toolchain in linux, and many in Windows with CygWin. You'll find threads on how to setup the toolchain under either floating around the forum. Use the search at the top of the page. Please read as many threads as you can, and at least attempt installing it on your own before asking.
As for 3D, you'll have to write most of the code yourself. There are web sites that talk about how to load models in different formats. There are probably a few threads on that here as well. Again, use search. If you don't find what you want here, try Google for example code for loading things like 3ds models.
Once you've got a model loaded, then displaying is the next task. You should probably look at other open source games that do 3D for an example. We don't teach game design here. There is a limited form of OpenGL here for the PS2 called DreamGL. It's in the repo. So there's everything you need here, but you have to do most of the work yourself.
As for 3D, you'll have to write most of the code yourself. There are web sites that talk about how to load models in different formats. There are probably a few threads on that here as well. Again, use search. If you don't find what you want here, try Google for example code for loading things like 3ds models.
Once you've got a model loaded, then displaying is the next task. You should probably look at other open source games that do 3D for an example. We don't teach game design here. There is a limited form of OpenGL here for the PS2 called DreamGL. It's in the repo. So there's everything you need here, but you have to do most of the work yourself.