Call to arms
Posted: Sat Feb 21, 2004 4:23 am
This is only an idea at the moment but is anyone interested in producing some nice effects for a PS2 demo to show at the upcoming Breakpoint demo party.
The plan is thus, get as many people to do a bit of the demo, maybe 5 to whatever seconds each depending on time. These individual bits we can weave into a unified demo. The bits would need to be free running for the period (i.e. no interactions with pads etc), independant of anything like music (maybe, not sure yet) and cool looking would be nice :)
If we get enough interest we will work out a code skeleton so that people can contribute their pieces, and not even have to provide source code. There will be limits set on what you can do, e.g. no IOP usage and each part must be freestanding, not requiring loading of external data files.
Anyway post your interest below.
The plan is thus, get as many people to do a bit of the demo, maybe 5 to whatever seconds each depending on time. These individual bits we can weave into a unified demo. The bits would need to be free running for the period (i.e. no interactions with pads etc), independant of anything like music (maybe, not sure yet) and cool looking would be nice :)
If we get enough interest we will work out a code skeleton so that people can contribute their pieces, and not even have to provide source code. There will be limits set on what you can do, e.g. no IOP usage and each part must be freestanding, not requiring loading of external data files.
Anyway post your interest below.