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The Eyetoy

Posted: Tue Jan 20, 2004 11:52 pm
by ooPo
So... is anyone doing anything interesting with the eyetoy?

I realize there isn't much to work with at the moment, but someone out there must be playing with it. You're all cheeky monkeys!

Posted: Wed Jan 21, 2004 3:10 am
by mrbrown
I seriously doubt anyone in ps2dev is playing with the eyetoy for development.

My question is: is anyone up for doing a USB driver? I still want to, but no telling when I can get to it :P.

It would be nice

Posted: Wed Jan 21, 2004 5:06 am
by Guest
why not ? it could be nice to be able to use this driver for a demo :)

Posted: Wed Jan 21, 2004 8:14 am
by ooPo
All I've heard on the subject is a few people vaguely mentioning the chipset and maybe doing up a driver, but since a USB driver would be needed... Is there anyone working on one?

What about that solitaire TTC entry? It used a USB mouse.

Posted: Wed Jan 21, 2004 8:25 am
by mrbrown
That was Tyranid's demo, he wrote ps2hid (I think thats what it's called). It's in CVS. It relies on either Napalm's USB driver, or Sony's.

There is currently no Open Source or freely redistributable USB driver.

Posted: Wed Jan 21, 2004 11:54 am
by ooPo
Ahhh, I see.

How/why did he distribute it with the demo, then?

Posted: Wed Jan 21, 2004 9:37 pm
by blackdroid
Het got permission from Napalm to use theirs, its embedded in the elf and loaded from memory.

Posted: Thu Jan 22, 2004 2:03 am
by ooPo
So we either have to bug Napalm for the source, or a document of some sort on how it works...

...or we can embed the demo and call the irx from inside that. :)

Posted: Thu Jan 22, 2004 3:10 am
by blackdroid
Or ask Tyranid if he feels like writing a usb.irx, I think that he mentioned it at some point. But he seems abit too busy with normal life atm.

Posted: Thu Jan 22, 2004 3:17 am
by mrbrown
blackdroid wrote:Or ask Tyranid if he feels like writing a usb.irx, I think that he mentioned it at some point. But he seems abit too busy with normal life atm.
He was going to do it first, then I told him I would do it, then I got busy with normal life crap. I suck.

I still want to do it, as it's OHCI-based so all of the info is out there, but I don't have the time right now. Anyone else?

Posted: Thu Jan 22, 2004 7:12 pm
by hiryu
I have also been planning to do a USB driver, but got about as far as setting up a simple framework for an IOP project, and ran out of time.

If no-one else has done anything by the time I actually have time to pursue it, then I will do it. (but I wouldn't count on it being very soon)

Posted: Wed Jan 28, 2004 7:41 am
by TyRaNiD
Yah the NPM USB driver was used in the solitaire game, but that was only through special dispensation from Duke[NpM]. Alas is cannot be redistributed, and it isn't worth asking. The source is also lost in the mists of time so even that angle can't be taken :(

I would work on a USB driver but as I still have a IRX sitting on my HD 75% finished I really should sort that out first, else I will never finish anything :) Maybe after that is done I'll look at it.

I can give some help to anyone who does take up the challenge though.

Posted: Wed Jan 28, 2004 9:33 am
by BaronChronos
In regards to the NpM USB driver used in the solitaire game, my Intellimouse Explorer USB mouse was completely inoperable. Of course, this could also be due to the fact that IRXs aren't very friendly on my machine. Just a little side note for anyone developing a USB driver.

Posted: Thu Jan 29, 2004 3:33 am
by mrbrown
What do you mean they aren't friendly? As in they go around the IOP trashing things and breaking stuff?

Posted: Thu Jan 29, 2004 2:56 pm
by BaronChronos
AFter an IRX raid, my room looks like a tornado hit it.

No, I mean pukklink has problems loading IRXs that come with demos, most notably amigamod.irx. I'm sure it has something to do with my setup and not the IRX itself.

Posted: Thu Jan 29, 2004 9:18 pm
by blackdroid
A longshot would be to try ps2link to see if the problem goes away, not that I really beleive it will :)
what errorcodes do you usually get when loading irx's that should work ?

IRX loading

Posted: Fri Jan 30, 2004 11:22 pm
by adresd
>No, I mean pukklink has problems loading IRXs that come with demos, most notably amigamod.irx

The most common problem with amigamod is the case of the filename, changing to uppercase usually helps.

Seems quite a few demo coders were not that careful about it, and often case in the archive is different to case required to load it.

If in doubt, check what your loader says it is trying to load, and compare it with the actual filename case.

If not that, it might be a path issue, but afaik most of them were fixed.