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PS2 Indy work on PSTwo (SCPH-70012)?
Posted: Wed Apr 06, 2005 1:18 pm
by Cynagen
I've got a new PS2 Slimline model, 70012, and I can't seem to get the Indy exploit to work on it. I just got CodeBreaker v9 and can upload the replacement BADATA just fine to the MC, but anytime I put in any of the listed PS1 games I have (all 3 of them are on the list), nothing, straight to the PS1 loading screen.
Is there something I'm doing wrong? I used the PS2xME cbs, and then tried redoing the TITLE.DB to include just my 3 games, nothing works. Anyone who knows what's going on and can enlighten me?
Posted: Wed Apr 06, 2005 1:42 pm
by Drakonite
Independence exploit doesn't work on the new PS2s.
Posted: Wed Apr 06, 2005 2:15 pm
by Guest
Isn't there a Pro Action Replay EVO trick that can be used to boot homebrew ? Does that work on the new PStwo's ?
The only other non-mod method that might be available would be the Linux Kit boot disc, and those are hard and expensive to come by.
Posted: Thu Apr 07, 2005 5:13 am
by Cynagen
Damn... I got a PS2, got some games, had fun with it online, and then found out about the no-mod exploit. I thought that might be a way to get myself into C/C++ programming, this time for a system where I might be able to make a job of it, and well... I can't exploit my system. *Sigh*
Thanks for the help and the tutorials are great... I'll just get back to my simpler roots of PHP.
Posted: Thu Apr 07, 2005 2:05 pm
by Guest
Well, there *is* a way to do with with the newest Datel "Pro Action Replays". But you need to search around for instructions on how to do it.
So it seems there are now three no-mod methods of booting homebrew:
1. Mrbrown's Indy Exploit (won't work on so-called V11-12 and any newer units).
2. Linux Kit RTE disc. Not commercially available anymore in most parts of the world, and expensive when it is.
3. Pro Action Replay Evo. Can be the cost of a cheap game.
If you *really* are interested in homebrew, rather than just casual playing around with the idea of "hello world" on a PS2, its worth it to just keep reading and learning until have a means to execute code.
Posted: Thu Apr 07, 2005 5:27 pm
by cory1492
What about swapping a cheat disk with a homebrew loader disk like ps2menu or launchelf? Im sure there are instructions on swap methods out there-I remember that it worked for some people on ps1
Posted: Fri Apr 08, 2005 1:57 am
by mrbrown
cory1492 wrote:What about swapping a cheat disk with a homebrew loader disk like ps2menu or launchelf? Im sure there are instructions on swap methods out there-I remember that it worked for some people on ps1
Swapping is the worst thing you can do to your PS2. Don't do it, it can lead to the abuse of harder uncontrolled substances.
Posted: Fri Apr 08, 2005 2:03 am
by Cynagen
gorim wrote:
3. Pro Action Replay Evo. Can be the cost of a cheap game.
If you *really* are interested in homebrew, rather than just casual playing around with the idea of "hello world" on a PS2, its worth it to just keep reading and learning until have a means to execute code.
You see... that's the thing... I traded in my N64 for store credit at a local game shop to get my hands on a copy of CodeBreaker 9. Now that i've found out they fixed the exploit, I just haven't seen to proverbial light and have lost interest in seeing such light. My cousin in california has an SCPH-300xx, so I guess when he comes out this summer to hang out for a week or so... I'll at least get to fool around with the exploit.
Thanks again for the help and great tutorials.