So, how is the toolchain coming along?

Discuss the development of software, tools, libraries and anything else that helps make ps2dev happen.

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ooPo
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So, how is the toolchain coming along?

Post by ooPo »

Its been a while since I've heard anything from anyone about the toolchain. I know there's been some bugs with IOP support and other things. So, what's the status? Any chance I can collect together some patches, combine them, and release an updated autobuild script?

Are they ready for primetime yet? If not, anything I can do to help?
pixel
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Post by pixel »

Right now, I am quite busy with a job proposal I got, setting things up etc... So I don't have much free time yet on my side to plunge into that kind of things, sorry :)
pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.
mrbrown
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Post by mrbrown »

http://ps2dev.sf.net/downloads/binutils ... 40307.diff

This is a patch to fix most of the issues with binutils 2.14 for the IOP. The most important thing is that you can build IOP seperately from ps2-binutils or ee-binutils.

Unfotunately, whether it's a bug in GCC or binutils I'm not sure, but some modules compiled with iop-gcc 3.2.2 and iop-binutils 2.14 crash upon execution. I haven't looked at it in depth yet.
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