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Whats actually possible???

Posted: Sun May 08, 2005 1:59 am
by Frozen
hey

im very very new to all this ps2 modding, got into it only a few weeks ago after hearing my mate trying to mod his xbox and started to get interested in the same thing with the ps2. first and only thing ive managed to do so far is load the ps2 mc exploit onto my ps2, however im just wondering what is actually possible with the ps2? i have no real programming knowledge, exepct sum stuff in VB from a previous computer course. with my low knowledge in programming is there much i can do? if so what? sorry if this is really simply answered, just interested to know, trying to figure out if its sumink i wanna get more involved in.

Regards

Frozen

Posted: Sun May 08, 2005 3:07 am
by Thanhda
you will need to know some fairly good knowledge C and C++, clases, and structs. VB is child play is is nothing like this, try going to chapters or gamedev.net to read up on some basic tutorials. then you might want to read up on opengl. check out the red book. you will need to get your code to compile, you will need to know how to use linux or cygwin, and how to install the toolchain/sdk(ps2dev.org). btw this is not modding the ps2. there is no physical modding required to make games for the ps2. modding is an option, but is not needed.
What can you do? well technically anything, as long as you got the skills for that. =P

Posted: Sun May 08, 2005 3:11 am
by Frozen
cheers for that. iv got slight knowledge in linux, but only slight. would it be possible for people to post in as simple terms as poss, what they have done to thier ps2's? just so i can see if anything catches my eye.

Regards

Frozen

Posted: Sun May 08, 2005 3:48 am
by ooPo
Take a look at some of the demos available at:

http://www.thethirdcreation.net/

Posted: Sun May 08, 2005 3:57 am
by Frozen
cheers guys

Posted: Sun May 08, 2005 10:09 am
by Thanhda
you can also check out dreamtime they have some spiffy ogl like samples

http://www.ui.com.au/dream_gl.html

Posted: Sun May 08, 2005 3:48 pm
by Guest
With homebrew, anything is possible within the practical limits of the PS2 hardware specification, provided some has or will write the software to accomplish it.