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Discuss the development of software, tools, libraries and anything else that helps make ps2dev happen.

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KenshinX15
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Post by KenshinX15 »

Hello i am new to playstation 2 Development and i was wondering how do you get the demos to load on the playstation 2. I have successfully gotten mrbrowns exploit to run on my playstation 2 and i have a network adaptor connected from my ps2 to my computer. I have also downloaded ps2link and ps2client. I have no idea however what to do with them (i know thats what your supposed to use to load a program on the ps2) so if anyone can help it would be greatly apprieciated. Thank you!
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Drakonite
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Post by Drakonite »

You have to setup ps2link to be loaded by the exploit, and you use ps2client (or pksh or inlink) to send programs to ps2link to be run on the ps2.
Shoot Pixels Not People!
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KenshinX15
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Post by KenshinX15 »

Do you mean I have To have ps2link on my ps2 with the exploit?? because if you do i do have that running a white screen flashes then it has white text that has IP addresses and other stuff.I was asking how do you use ps2client to send stuff to the ps2(which file do you click on).Thanks for your help.
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Drakonite
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Post by Drakonite »

read the readme file, it explains how to use it.

ps2client is command line based. you don't really 'click the icon'

inlink gives you gui (i.e. click an icon) but I don't think it works correctly with newest ps2link (but I'm not sure)
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mrbrown
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Post by mrbrown »

AFAIK, Inink works with the latest ps2link, it just doesn't support all of ps2link's new features ATM.

Kenshin: Check the "Loaders" page on ps2dev.org to grab pksh, ps2client, and Inlink.
KenshinX15
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Post by KenshinX15 »

I have a question about Game Engines. Do i have to use a Ps2 Specific game engine such as the Havok engine (i dont know of any ps2 engines if someone could help me find one it would be greatly apprieciated) for the game to work on the ps2 ? Can I use like a PC game engine and try and find a way to make it work for the PS2 or is this impossible? Any input on this subject would be apprieciated.
ps2programmer
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Post by ps2programmer »

You create you own engine, by the way, dont expect to create somthing like Half-Life. Right now, the unofficial SDK isn't so good, and, even if it where, it's very, very hard to even get a nice picture that you can move whith the analog control on the PS2.
And, havvok is a physic engine, not a 3d or game engine...
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