T10000 Port
Posted: Thu Apr 22, 2004 8:37 am
Hi folks,
I'm new to the group and while I've been busy compiling and testing the various tools and utils surrounding ps2link, I was wondering if anyone has yet to port code from the T10000 development kit?
Our project reboots the IOP immediately to load our kernel image and subsequent irx files. This, I assume, would logically kill ps2link and we're left dead. Now while I assume I can reload the mem card with the appropriate files and write a loader to do what the start of our application does before launching ps2link, does anyone know if there are other issues I'll need to deal with that might render this experiment futile?
A couple more questions in the event that this will work...
1. I've installed the ps2dev environment (appending "sf-" to all the utils so as not to clash with the sce tool chain so my Makefiles will be a bit different than the groups ;o), but will the standard sce tool chain still work ok? I assume yes if the above iop issue is taken care of.
2. What are you folks using as a debugging solution over ps2link (if any)?
3. Can ps2link/ps2client load files (other than the specified startup .elf)? I assume I can just use "host:" and the pathname? or no?
Great job all, I really like the effort here and if I can get something useful out of this experiment, I'll be more than happy to share my knowledge of the ps1 and ps2 as I've done/am doing development on both systems (including cop0,cop2 asm on ps1 and cop0,cop1,cop2,vu1 asm on ps2).
Cheers!
Chris
I'm new to the group and while I've been busy compiling and testing the various tools and utils surrounding ps2link, I was wondering if anyone has yet to port code from the T10000 development kit?
Our project reboots the IOP immediately to load our kernel image and subsequent irx files. This, I assume, would logically kill ps2link and we're left dead. Now while I assume I can reload the mem card with the appropriate files and write a loader to do what the start of our application does before launching ps2link, does anyone know if there are other issues I'll need to deal with that might render this experiment futile?
A couple more questions in the event that this will work...
1. I've installed the ps2dev environment (appending "sf-" to all the utils so as not to clash with the sce tool chain so my Makefiles will be a bit different than the groups ;o), but will the standard sce tool chain still work ok? I assume yes if the above iop issue is taken care of.
2. What are you folks using as a debugging solution over ps2link (if any)?
3. Can ps2link/ps2client load files (other than the specified startup .elf)? I assume I can just use "host:" and the pathname? or no?
Great job all, I really like the effort here and if I can get something useful out of this experiment, I'll be more than happy to share my knowledge of the ps1 and ps2 as I've done/am doing development on both systems (including cop0,cop2 asm on ps1 and cop0,cop1,cop2,vu1 asm on ps2).
Cheers!
Chris