Hi, I just tried to upload to ps2dev.org the first draft of my quake 1 port for the ps2. I was not able to upload the file for some reason (maybe the script dont like Mac OS X + firefox), anyway can I mail it to someone who can upload it to ps2dev.org.
About the port. I only support the video output module yet, no sound, no control and no network. Quake look for id1 directory in host: and is not able to read file from .pak it seem so you have to uncompress it before (maybe its just me so try first). I also have to find a way to load it from hdd or cdrom since network transfer is really slow. Next on my todo list is also to optimise quake math function to run on the vu and port the software drawing engine to use harware accel, right now its running in software at about 10fps, not bad at all. All ps2 code is based on Dreamtime Tutorial.
Quake for ps2
Is it complete and working? Where can we check it out? ;)ole wrote:Well, good to know that people are using the ps2dev tools for some interesting things. To add my bit I made scummvm-ps2 port using ps2sdk and just tutorials from ps2dev. (it was my first project when I tried the ps2 deving about year ago).
Btw... it would have been ps2lib if it was a year ago... ps2sdk has only been around for a couple months at most.
Shoot Pixels Not People!
Makeshift Development
Makeshift Development
I think it's complete (from technical point of view) and works. Yes it was developped with the ps2lib so code is quite old and I don't update it anymore (I've sent the sources to it's dev team). You can check it out here:Is it complete and working? Where can we check it out? ;)
http://www.volny.cz/molej/ps2/index.htm