Where to begin

Discuss the development of software, tools, libraries and anything else that helps make ps2dev happen.

Moderators: cheriff, Herben

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leftler
Posts: 2
Joined: Fri Jul 09, 2004 5:42 pm

Where to begin

Post by leftler »

I find this all interesting but one queston, where to start.

I am going to downoad ps2sdk but i dont even know where to start, I dont know anything about the linux compiler only VS so if you could pont me to some tutorials on how to do that it would be appreacated.

and btw, which type of linux is best to compile(I can feal the huge debate comming)
Guest

Post by Guest »

Linux ??? People use Linux for this ? I use Apple OSX or FreeBSD.

Anyway, for the above, or for Linux if you really want to use Linux,
go to the "toolchain" discussion and look for Oopo's posts. Or go to
the main ps2dev page and look for the big red "Start Here" in the
upper right and follow instructions for downloading the toolchain for
UNIXy type platforms.
leftler
Posts: 2
Joined: Fri Jul 09, 2004 5:42 pm

Post by leftler »

Im pretty much a blank slate for non MS systems. so i can learn anything
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evilo
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Post by evilo »

Hi Leftler,

You don't really need to perfectly know *nix, under MS you can set up a compiler toolchain using Cygwin (unix shell emulation for windows). If you are a bit smart, it would take you a couple of days to achieve it, but it worth the pain !!

Don't desesperate, check the ps2dev site, everything is there ! It's sure that at the beginning everything seems a bit confuse, but after it will be very clear !
niknpm
Posts: 10
Joined: Sun Apr 11, 2004 12:15 am

Post by niknpm »

http://www.internalreality.com/

Grab the ps2dev_for_win32, install that and your ready to go, there is also a guide on how to setup the compile for VS.. I gave it a go last night and works great.
LazyGuru
Posts: 1
Joined: Sun Jul 11, 2004 5:25 am

Post by LazyGuru »

oooh - that link seems to be down :(

I too am just starting out and am using a windows based machine ....

looks like I'll install cygwin and see how I get on with that ... tum-te-tum-te-tum ...
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Saotome
Posts: 182
Joined: Sat Apr 03, 2004 3:45 am

Post by Saotome »

dont know if its the same file but here is what i am using:
http://pulse.halifrag.com/ps2DevEnvironment.exe
(you dont need cygwin for it)
blackdroid
Posts: 564
Joined: Sat Jan 17, 2004 10:22 am
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Post by blackdroid »

No that ps2Devenvironment.exe isold and contains bugs.

loser put this up http://www.internalreality.com/PS2Dev_Setup.exe
lukasz has his set at http://www.lukasz.dk/ps2toolchain.html

now both of these are for win32.
the rest of us should use ooPo's buildscript.
Kung VU
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Saotome
Posts: 182
Joined: Sat Apr 03, 2004 3:45 am

Post by Saotome »

i didnt notice any bugs with the old one yet, but i downloaded the toolchain from lukasz' site now.
the first thing i noticed was more warning-messages when compiling my code ;)
but thats not realy a negative thing i guess :P
blackdroid
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Post by blackdroid »

there where missing opcodes, although it was mostly opcodes that never gets generated by gcc. and some other stuff that I fail to remember.
Kung VU
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