Does anyone tried testing trimesh on PS2 with ODE?
Posted: Thu Feb 23, 2006 12:28 am
Hello, i am using ODE on PS2 and currently stuck with trimesh...
I added trimesh and some flying boxes , as soon as boxes colliding with trimesh , program crashes :/ my guess that the crash occurs:
int dCollideBTL(dxGeom* g1, dxGeom* BoxGeom, int Flags, dContactGeom* Contacts, int Stride);
BTW another strange thing , when i've tried compile with flag -O2 crashes were gone, but boxes were mading randomly collision with trimesh, ones were flying through, others hitting it.
Please someone out there help me :)
I added trimesh and some flying boxes , as soon as boxes colliding with trimesh , program crashes :/ my guess that the crash occurs:
int dCollideBTL(dxGeom* g1, dxGeom* BoxGeom, int Flags, dContactGeom* Contacts, int Stride);
BTW another strange thing , when i've tried compile with flag -O2 crashes were gone, but boxes were mading randomly collision with trimesh, ones were flying through, others hitting it.
Please someone out there help me :)