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Libito

Posted: Sun Mar 12, 2006 4:34 pm
by Apollo
When I try to build libito I get the following error. I have the c++ compiler from cygwin so what should I do?

Code: Select all

$ make
Building libito 1.0.0
make -C source
make[1]: Entering directory `/usr/local/ps2dev/libito/source'
mkdir obj/
ee-g++ -D_EE -O2 -c -Wall -fno-rtti -fno-builtin -ffreestanding -fno-exceptions
-fsingle-precision-constant -ansi -pedantic -Wno-long-long -I/usr/local/ps2dev/l
ibito/include -I/usr/local/ps2dev/libito/samples/common -I/usr/local/ps2dev/ps2s
dk/ee/include -I/usr/local/ps2dev/ps2sdk/common/include  -DF_PureVirtual Ito.cpp
 -o obj/Ito_PureVirtual.o
make[1]: ee-g++: Command not found
make[1]: *** [obj/Ito_PureVirtual.o] Error 127
make[1]: Leaving directory `/usr/local/ps2dev/libito/source'
make: *** [build-ito] Error 2

Posted: Sun Mar 12, 2006 5:23 pm
by Drakonite
Obvious questions -- did you build the ps2 toolchain? Did you add the path information liek you were supposed to?

Posted: Mon Mar 13, 2006 1:49 am
by Apollo
Yes. This is my bash.

Code: Select all

# base-files version 3.7-1

# WARNING
#
# IF THIS bash IS MODIFIED IT WILL NOT BE UPDATED BY THE CYGWIN
# SETUP PROGRAM.  IT BECOMES YOUR RESPONSIBILITY.
#
# The latest version as installed by the Cygwin Setup program can
# always be found at /etc/defaults/etc/bash.bashrc

# System-wide .bashrc file
## PS2DEV SETTINGS
export PS2DEV="/usr/local/ps2dev"
export PS2SDK="$PS2DEV/ps2sdk"
export PATH="$PATH:$PS2DEV/bin:$PS2DEV/ee/bin:$PS2DEV/iop/bin:$PS2DEV/dvp/bin:$PS2SDK/bin"
export PS2LIB="$PS2SDK/ps2lib"
export GSKIT="$PS2SDK/gsKit"
export LIBITO="$PS2DEV/libito"

Posted: Mon Mar 13, 2006 6:22 am
by Drakonite
And when you check, ee-g++ does exist then?