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				modplayer that supports sound effects (for games etc)
				Posted: Wed Sep 08, 2004 8:41 pm
				by Raizor
				I'm in the process of adding sound effects support to Adresd's modplayer.  I was wondering what sort of sample format people would prefer for soundfx? Wav, Raw??  Any ideas would be helpful...
raizor
			 
			
					
				
				Posted: Thu Sep 09, 2004 3:24 am
				by Darren
				wav is the most commonly used format for homebrew games that have sound effects
			 
			
					
				
				Posted: Thu Sep 09, 2004 6:47 am
				by Drakonite
				Correct me if I'm wrong... but isn't wav a container file that can have any of hundreds of different audio formats?
			 
			
					
				
				Posted: Thu Sep 09, 2004 10:46 am
				by Raizor
				wav is just pcm container afaik.  was thinking of internal conversion anyway, so it shouldn't matter.
besides, if wav is as you say, then "fuck that" ;)
			 
			
					
				
				Posted: Fri Sep 10, 2004 7:46 am
				by zaphod
				actually i thought the usal tech fo rsond effects in a game using MODs is to put the effects in the MOD itself.
			 
			
					
				
				Posted: Fri Sep 10, 2004 7:48 am
				by pixel
				Reminds me the old days...
Whatever: what WOULD be useful actually is to put a callback from the IOP to EE, watching for certain commands in the stream. Introducing "invalid" commands (which gets ignored by the player) are useful to sync the game with the music.