After screwing around with the Hello World example, I tried my hand at porting my raytracer over to the PSP. I got the to compile and link just fine, yadda yadda yadda, but it doesn't work with either PSPE or my PSP. Here's my batch file:
psp-g++ -fno-exceptions -o out -Wl,-q,-Ttext,8900000,-O0 -g -x c++ <list of files> -x assembler startup.s
outpatch
I'm using the most recent PSP toolkit, and the only code that the PSP (should) run is:
pgInit();
pgScreenFrame(2,0);
pgFillvram(0);
while(1){}
Er... any ideas? I get error 800200D9 when I run it on the PSP (1.5 firmware, transferred with KXploit Tool 0.3).