Why is running homebrew difficult... how do devs do it?

Discuss the development of new homebrew software, tools and libraries.

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Raeldor
Posts: 4
Joined: Mon Jul 11, 2005 2:11 am

Why is running homebrew difficult... how do devs do it?

Post by Raeldor »

Why is running homebrew apps on the PSP with 1.5x so difficult? How do licensed developers compile and test applications on the PSP? Do they have a PC-based emulator, or do they compile and transfer the files to PSP memory stick to run? If so, why is it so difficult to do this without the official SDK?

Thanks
v1p3r
Posts: 16
Joined: Thu Mar 17, 2005 9:32 pm
Location: UK

Post by v1p3r »

They have fake (just a shell really) PSPs that connect to the SDK box and run unsigned code.
Raeldor
Posts: 4
Joined: Mon Jul 11, 2005 2:11 am

Post by Raeldor »

v1p3r wrote:They have fake (just a shell really) PSPs that connect to the SDK box and run unsigned code.
And it isn't possible to get hold of one of these and copy the firmware and load it onto a full PSP?
v1p3r
Posts: 16
Joined: Thu Mar 17, 2005 9:32 pm
Location: UK

Post by v1p3r »

v1p3r wrote:They have fake (just a shell really) PSPs that connect to the SDK box and run unsigned code.
The SDK is actually running the code, the fake PSP is just for playability testing :o
Raeldor
Posts: 4
Joined: Mon Jul 11, 2005 2:11 am

Post by Raeldor »

v1p3r wrote:
v1p3r wrote:They have fake (just a shell really) PSPs that connect to the SDK box and run unsigned code.
The SDK is actually running the code, the fake PSP is just for playability testing :o
Oh, so it's just acting like a dumb-terminal for IO?
v1p3r
Posts: 16
Joined: Thu Mar 17, 2005 9:32 pm
Location: UK

Post by v1p3r »

Yep it's only there so they can test how it plays in the real world.

The devs have no way to run unsigned code on a retail psp :(
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