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extern unsigned char logo_start[] = {
/*what goes here to define the texture?*/
};
Secondly, my faces are clipping too soon, and so dissappear when you are sliding past a wall, I can't seem to find how to lower the near clip variable. I have tried changing the near parameter when setting up my projection matrix
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matrix_identity((float*)&projection); matrix_projection((float*)&projection,fovAmount,16.0/9.0f,0.5f,1000.0f);
sceGuSetMatrix(GU_PROJECTION,&projection);
Thanks in advance.