PSPInside v0.9p
PSPInside v0.9p
...has just been released to celebrate to european PSP release and also the new outfit of our website. or maybe the other way around :) check out http://www.hitmen-console.org (psp section obviously)
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- Posts: 62
- Joined: Tue May 31, 2005 5:11 am
I've made a small python script that makes a two pass relocation on pspinside disassembly dumps to improve legibily
If someone is intrested here the url:
http://oss.netfarm.it/psp/pspinreloc.py
If someone is intrested here the url:
http://oss.netfarm.it/psp/pspinreloc.py
it's an external python app it runs on pc side, it takes all references addresses (from jal, jnz, j etc) and labels it naming localtion_0xxxxxx,
in the second pass it adds labels to the code and subst address in calls using the label name, if a named export is found the sceXXX name is used instead,
it works like ida does in a processing step, it's not really a big improvement of code but it improves the legibility.
You can include in the distribution if you want, but it cannot be integrated in pspinside since is python code, anyway it wouldn't be difficult to port to c code
in the second pass it adds labels to the code and subst address in calls using the label name, if a named export is found the sceXXX name is used instead,
it works like ida does in a processing step, it's not really a big improvement of code but it improves the legibility.
You can include in the distribution if you want, but it cannot be integrated in pspinside since is python code, anyway it wouldn't be difficult to port to c code