How would one proceede with $PSPSDK/lib/build.mak's kxploit target to make it hide corrupt data?
it now generates $target/EBOOT.PBP and $target%/EBOOT.PBP, but I'd like it to create those ______1 and what not targets. What are the rules for this fix, and is it a straight forward thing to put into build.mak?
hide corrupt data in kxploit target? [SOLVED]
hide corrupt data in kxploit target? [SOLVED]
Last edited by pspblizz on Mon Sep 19, 2005 9:43 pm, edited 1 time in total.
its relativly easy... the first dir (containing the real pbp) should be named
foobar~1% (8 characters including ~1, excluding %)
and the directory containing the elf should be named
foobar_________________________1 (32 characters total, not sure if it even matters which chars are used to fill up the filename, it always worked for me like this)
foobar~1% (8 characters including ~1, excluding %)
and the directory containing the elf should be named
foobar_________________________1 (32 characters total, not sure if it even matters which chars are used to fill up the filename, it always worked for me like this)
You might be interested in this post http://forums.ps2dev.org/viewtopic.php?t=2474
It's a modification to build.mak that will generate the hidden folders for you.
Cheers,
71M
It's a modification to build.mak that will generate the hidden folders for you.
Cheers,
71M