Getting pspe to work

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yktan
Posts: 9
Joined: Mon Oct 10, 2005 11:48 pm

Getting pspe to work

Post by yktan »

Hi guys, I downloaded PSPE0.9b and SDL library 1.2.9 and I can't seem to get it to work. I tried to run it with lots of PBPs but none of them work.

For example, I tried to run psp chess from http://forums.ps2dev.org/viewtopic.php?t=1760 and pspe launches and show me the menu with the psp chess icon. But when I press Enter, it just quits and stderr.txt says:
D:\yk\psp\emulator\ms0\PSP\GAME\SOFT1\EBOOT.PBP
PBP format
illegal address
PC = 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
Fatal signal: Segmentation Fault (SDL Parachute Deployed)

If I try to run any samples compiled with psp-toolchain, pspe launches and quit and stderr.txt shows:
libpng error: Not a PNG file
Fatal signal: Segmentation Fault (SDL Parachute Deployed)

Can anyone teach me how to get it working? Thank you.
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groepaz
Posts: 305
Joined: Thu Sep 01, 2005 7:44 am
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Post by groepaz »

forget pspe, it hardly works for anything except hello world
yktan
Posts: 9
Joined: Mon Oct 10, 2005 11:48 pm

Post by yktan »

Really? The author of psp chess use it to test his program, so I am pretty sure it's sufficient for simple stuff.
mrbrown
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Posts: 1537
Joined: Sat Jan 17, 2004 11:24 am

Post by mrbrown »

PSPE will not work with PSPSDK or the pspdev toolchain (GCC 4.0.1).
yktan
Posts: 9
Joined: Mon Oct 10, 2005 11:48 pm

Post by yktan »

Thanks for the feedback guys, I'll drop the idea of using PSPE to test my code.
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