Help, Doom, jumpin doom

Discuss the development of new homebrew software, tools and libraries.

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GameShark
Posts: 12
Joined: Thu Dec 01, 2005 1:55 am

Help, Doom, jumpin doom

Post by GameShark »

How would i compile the doom pb6 scr

I added jump to the engein but im a compleat noob
and dont know how to pacage any thing

were trying to add jump to the engine to acompany a new counterstrike wad

please help me out
Last edited by GameShark on Mon Jan 09, 2006 12:48 am, edited 1 time in total.
GameShark
Posts: 12
Joined: Thu Dec 01, 2005 1:55 am

Post by GameShark »

Please tell me how to compile this in (codeworrior 1.1 psp)
what skd do i need, how do i bundle it?

I dont usuly work with apps this large
so if any one could assist me please do so
ooPo
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Location: Canada
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Post by ooPo »

If you're using codewarrior for the psp, I will assume you're a licensed developer.

You should contact the pro dev boards and ask there.

Thanks!
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