Discuss the development of new homebrew software, tools and libraries.
Moderators: cheriff, TyRaNiD
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GameShark
- Posts: 12
- Joined: Thu Dec 01, 2005 1:55 am
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by GameShark »
How would i compile the doom pb6 scr
I added jump to the engein but im a compleat noob
and dont know how to pacage any thing
were trying to add jump to the engine to acompany a new counterstrike wad
please help me out
Last edited by
GameShark on Mon Jan 09, 2006 12:48 am, edited 1 time in total.
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GameShark
- Posts: 12
- Joined: Thu Dec 01, 2005 1:55 am
Post
by GameShark »
Please tell me how to compile this in (codeworrior 1.1 psp)
what skd do i need, how do i bundle it?
I dont usuly work with apps this large
so if any one could assist me please do so
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ooPo
- Site Admin
- Posts: 2023
- Joined: Sat Jan 17, 2004 9:56 am
- Location: Canada
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by ooPo »
If you're using codewarrior for the psp, I will assume you're a licensed developer.
You should contact the pro dev boards and ask there.
Thanks!