Is the PSXone or whatever open source?
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- Posts: 13
- Joined: Tue Aug 09, 2005 1:43 am
- Location: massachusetts
Is the PSXone or whatever open source?
[sorry for asking but thats been itching in the back of my femur for weeks]
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- Posts: 13
- Joined: Tue Aug 09, 2005 1:43 am
- Location: massachusetts
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- Posts: 13
- Joined: Tue Aug 09, 2005 1:43 am
- Location: massachusetts
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- Posts: 26
- Joined: Wed Jan 11, 2006 9:35 pm
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- Posts: 13
- Joined: Tue Aug 09, 2005 1:43 am
- Location: massachusetts
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- Posts: 26
- Joined: Wed Jan 11, 2006 9:35 pm
PSPSOne Source
If you'd like the latest version of the source, I can post it for you. I've got my dynamic recompiler working now, but the emu is still very slow. I'm going to be replacing all the software rendering functions with equivalant sce GE functions soon.
-PMF
-PMF
"I'm a little source code, short and stout
Here is my input, here is my out."
Author of PSPQuake and PSPSOne.
Here is my input, here is my out."
Author of PSPQuake and PSPSOne.
Re: PSPSOne Source
PacManFan wrote:If you'd like the latest version of the source, I can post it for you. I've got my dynamic recompiler working now, but the emu is still very slow. I'm going to be replacing all the software rendering functions with equivalant sce GE functions soon.
-PMF
Yea, post it please. :D
But your project run on a real psp?
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- Posts: 13
- Joined: Tue Aug 09, 2005 1:43 am
- Location: massachusetts
Real PSP
Yes and No, Currently, I'm doing most of my development on the PSPE emulator, I've tried my code on a real PSP, but it has ... Issues, The code for the dynamic recompiler works as long as I'm logging to a file through my debug functions, As soon as I try to stub out or remove some of the debugging functions in the recompilation process, the code crashes on the PSP but not the PSPE.
I think it has to do with the return address register returning to the wrong place in the code, and something going on with the vfprintf function in my debug log file.
I can run a few demos w/ the dyna-rec on a real psp w/ loggin enabled, but not disabled.
I'm sure I'll overcome this at some point soon. I'm still actively developing for it.
-PMF
I think it has to do with the return address register returning to the wrong place in the code, and something going on with the vfprintf function in my debug log file.
I can run a few demos w/ the dyna-rec on a real psp w/ loggin enabled, but not disabled.
I'm sure I'll overcome this at some point soon. I'm still actively developing for it.
-PMF
"I'm a little source code, short and stout
Here is my input, here is my out."
Author of PSPQuake and PSPSOne.
Here is my input, here is my out."
Author of PSPQuake and PSPSOne.
Re: Real PSP
any progress ? is source code available ? I cannot find it.PacManFan wrote:Yes and No, Currently, I'm doing most of my development on the PSPE emulator, I've tried my code on a real PSP, but it has ... Issues, The code for the dynamic recompiler works as long as I'm logging to a file through my debug functions, As soon as I try to stub out or remove some of the debugging functions in the recompilation process, the code crashes on the PSP but not the PSPE.
I think it has to do with the return address register returning to the wrong place in the code, and something going on with the vfprintf function in my debug log file.
I can run a few demos w/ the dyna-rec on a real psp w/ loggin enabled, but not disabled.
I'm sure I'll overcome this at some point soon. I'm still actively developing for it.
-PMF