Is the PSXone or whatever open source?

Discuss the development of new homebrew software, tools and libraries.

Moderators: cheriff, TyRaNiD

Post Reply
andresilich
Posts: 13
Joined: Tue Aug 09, 2005 1:43 am
Location: massachusetts

Is the PSXone or whatever open source?

Post by andresilich »

[sorry for asking but thats been itching in the back of my femur for weeks]
HaQue
Posts: 91
Joined: Fri Nov 25, 2005 8:52 am
Location: Adelaide, Australia
Contact:

Post by HaQue »

If you mean the small white playstation... No.
andresilich
Posts: 13
Joined: Tue Aug 09, 2005 1:43 am
Location: massachusetts

Post by andresilich »

not that, the emulator for the PSP that PMF is working on..
imhotep
Posts: 41
Joined: Tue Dec 13, 2005 9:15 pm

Post by imhotep »

not yet, just ask him if he wants help if you want to contribute
andresilich
Posts: 13
Joined: Tue Aug 09, 2005 1:43 am
Location: massachusetts

Post by andresilich »

i just wanted to know cause my dorm monkey (roommate) is working on .....something...... and the source might be a big help to finish that .....something.....
dark_zarkon
Posts: 26
Joined: Wed Jan 11, 2006 9:35 pm

Post by dark_zarkon »

there is on the the net source code of the project...
thruly i have it but i'm not sure that it is the real source code or fake.
if you give me your email i can send it.
andresilich
Posts: 13
Joined: Tue Aug 09, 2005 1:43 am
Location: massachusetts

Post by andresilich »

my email address is anti.fludes[at]g m a i l.[com] (just piece it together, dont want any spam :))
dark_zarkon
Posts: 26
Joined: Wed Jan 11, 2006 9:35 pm

Post by dark_zarkon »

you have an email! ;)
i'm italian...
forgive me for my english! :)
PacManFan
Posts: 66
Joined: Sat Jun 25, 2005 6:01 am

PSPSOne Source

Post by PacManFan »

If you'd like the latest version of the source, I can post it for you. I've got my dynamic recompiler working now, but the emu is still very slow. I'm going to be replacing all the software rendering functions with equivalant sce GE functions soon.

-PMF
"I'm a little source code, short and stout
Here is my input, here is my out."

Author of PSPQuake and PSPSOne.
siso
Posts: 7
Joined: Thu Sep 22, 2005 5:36 pm

Re: PSPSOne Source

Post by siso »

PacManFan wrote:If you'd like the latest version of the source, I can post it for you. I've got my dynamic recompiler working now, but the emu is still very slow. I'm going to be replacing all the software rendering functions with equivalant sce GE functions soon.

-PMF

Yea, post it please. :D

But your project run on a real psp?
andresilich
Posts: 13
Joined: Tue Aug 09, 2005 1:43 am
Location: massachusetts

Post by andresilich »

please do, that way everyone could work on it and some good soul might help out, just like the PSP PMP with johny and the other developers contributing to it.
PacManFan
Posts: 66
Joined: Sat Jun 25, 2005 6:01 am

Real PSP

Post by PacManFan »

Yes and No, Currently, I'm doing most of my development on the PSPE emulator, I've tried my code on a real PSP, but it has ... Issues, The code for the dynamic recompiler works as long as I'm logging to a file through my debug functions, As soon as I try to stub out or remove some of the debugging functions in the recompilation process, the code crashes on the PSP but not the PSPE.

I think it has to do with the return address register returning to the wrong place in the code, and something going on with the vfprintf function in my debug log file.

I can run a few demos w/ the dyna-rec on a real psp w/ loggin enabled, but not disabled.

I'm sure I'll overcome this at some point soon. I'm still actively developing for it.

-PMF
"I'm a little source code, short and stout
Here is my input, here is my out."

Author of PSPQuake and PSPSOne.
siso
Posts: 7
Joined: Thu Sep 22, 2005 5:36 pm

Post by siso »

psx iso work with your dynarec on pspe? Sorry but i am very very curious... ^^
hlide
Posts: 739
Joined: Sun Sep 10, 2006 2:31 am

Re: Real PSP

Post by hlide »

PacManFan wrote:Yes and No, Currently, I'm doing most of my development on the PSPE emulator, I've tried my code on a real PSP, but it has ... Issues, The code for the dynamic recompiler works as long as I'm logging to a file through my debug functions, As soon as I try to stub out or remove some of the debugging functions in the recompilation process, the code crashes on the PSP but not the PSPE.

I think it has to do with the return address register returning to the wrong place in the code, and something going on with the vfprintf function in my debug log file.

I can run a few demos w/ the dyna-rec on a real psp w/ loggin enabled, but not disabled.

I'm sure I'll overcome this at some point soon. I'm still actively developing for it.

-PMF
any progress ? is source code available ? I cannot find it.
Post Reply