Hi @ all,
sorry for my bad english, I'm german.
First of all, I want to say that I'm not a total n00b....all what I is, how to write Apps in C++ for Win32, but I have no idea on how to do it for PSP.
so here are my questions:
1) Can somebody please, reupload the tutorial to set up Dev-C++ again?
2) What is CYGWIN? All I know, that it has something to do with Linux
3) What is the toolchain for?
4) Is it possible to develop in Visual Studio?
5) What do I realy need know to start programming? Do MPH and others use that too?
6) What is the best way to programm? The Script way? Or the Dev-C++ Method?
Big thx in advance!!!
Just some quick n00b questions
Re: Just some quick n00b questions
1) nothing to do with me, so i can't comment.
2) CYGWIN is a LINUX environment for Windows (think of it like an emulator, but, erm, a bit different)
3) Everything, but basically for compiling native code for the PSP using an non-PSP chip (ie your PC's x86) aka cross-compiling. it's also got all the libraries that you'll need for PSP devving.
4) Yes, there's a sticky thread in this forum.
5) Not completely sure what your asking, but for minimum fuss, you need CYGWIN (or a linux machine)with gpp, the PSPDEV toolchain, and notepad.
6) If by script way, you mean LUA, that's probably the simplest/fastest way, using C/C++ gives you more flexibility/power, but is more complicated and involved.
Knowledge of OpenGL/DirectX will help a lot when it comes to writing programs, not because you can use them (although there's an implementation of openGL out there...) but the techniques/commands/theory is/are very similar between them.
2) CYGWIN is a LINUX environment for Windows (think of it like an emulator, but, erm, a bit different)
3) Everything, but basically for compiling native code for the PSP using an non-PSP chip (ie your PC's x86) aka cross-compiling. it's also got all the libraries that you'll need for PSP devving.
4) Yes, there's a sticky thread in this forum.
5) Not completely sure what your asking, but for minimum fuss, you need CYGWIN (or a linux machine)with gpp, the PSPDEV toolchain, and notepad.
6) If by script way, you mean LUA, that's probably the simplest/fastest way, using C/C++ gives you more flexibility/power, but is more complicated and involved.
Knowledge of OpenGL/DirectX will help a lot when it comes to writing programs, not because you can use them (although there's an implementation of openGL out there...) but the techniques/commands/theory is/are very similar between them.
hey cool....thx for this...but your Nr.6 don't answers my question.....I mean...what is better and has more compatibility? The Toolchain Script way or the methods in an IDE?
I have PSPide v.1.0 Final...and everytime I compile something, I get an MAKE error..dunno waht to do....???
And finaly I just need the answer to my Nr.1 question.....
BIG BIG THX IN ADVANCE!!!!!!
I have PSPide v.1.0 Final...and everytime I compile something, I get an MAKE error..dunno waht to do....???
And finaly I just need the answer to my Nr.1 question.....
BIG BIG THX IN ADVANCE!!!!!!