PSPs Built-in Keyboard? Where is it? What call? etc.?

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sg57
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PSPs Built-in Keyboard? Where is it? What call? etc.?

Post by sg57 »

Hello.

I am searching for the built-in PSP Keyboard that is used in almost all the input systems for typing on the psps main XMB menu. I have seen Quake II with it, a couple others too. Can anyone tell me where/what/how to get it to work to feed what ever character entered into a string/buffer of any kind? thanks a ton!
ufoz
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Post by ufoz »

Look at the functions/structs in psputility_osk.h
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Timale-Kun
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Post by Timale-Kun »

U might talk about en OSK (On Sceen KeyBoard) McZonck has release something about the one he used in his Quake II port Check his website out or It might already be mentionned on PS2Dev.org

As I'm Kind I let u the Tutorial McZonck made about the OSk Here
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sg57
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Post by sg57 »

Ok, i have the source and such for it, now i have to change the input and output buffer to my own and it should work if im not mistaking? If it doesnt work, can anyone think they could write a sample in the SDK that writes to a buffer/string that is easily editable? Hopefully this works....
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dot_blank
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Post by dot_blank »

there is already a sample sony osk sample in pspsdk
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Arwin
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Post by Arwin »

While we are on the subject, would it in any way be possible to install some kind of code that would take over the function of the sony OSK while active? That would be very interesting. In theory you would expect the Sony OSK to allow for something like that if there were ever plans to release an external keyboard ...
HaQue
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Post by HaQue »

someone has got the sony OSK to work.. I cant remember where I saw it, but do a search. I will have a look tommorrow as well.
g'Night :)
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Post by weltall »

sg57
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Post by sg57 »

dang, why does the output buffer have to be in a structure! Im making simple examples / trying to remove the entire structure. Do you think:

int sceUtilityOskInitStart(PspOsk*);
int sceUtilityOskShutdownStart(void);
int sceUtilityOskUpdate(int);
int sceUtilityOskGetStatus(void);

Would that start the keyboard after initializing GU? Or do U have to do all that stuff in the McZonk's example one? Im going to do some testing.....

Let me know if someone else has gotten this out of a structure and easily editable meaning the output goes straight into a buffer.....
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