sceGuTexSlope and sceGuTexLevelMode

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Blackrider
Posts: 8
Joined: Wed Mar 29, 2006 1:22 pm

sceGuTexSlope and sceGuTexLevelMode

Post by Blackrider »

Hi,

Has anyone managed to figure out how to use the sceGuTexLevelMode to get a better control of how the GU mipmaps textures? What are the first argument for (the int)? The second is a Bias right? But how does it relate to the first argument?

I also wonders about the sceGuTexSlope function, I guess it is to use to better mipmap things like walls and floors? But how do I use it?
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