Hi,
Has anyone managed to figure out how to use the sceGuTexLevelMode to get a better control of how the GU mipmaps textures? What are the first argument for (the int)? The second is a Bias right? But how does it relate to the first argument?
I also wonders about the sceGuTexSlope function, I guess it is to use to better mipmap things like walls and floors? But how do I use it?