Swizzled pixels...how does that work?

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binaryONE
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Joined: Tue Apr 18, 2006 2:36 am
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Swizzled pixels...how does that work?

Post by binaryONE »

Hey guys,

Can anyone please tell me (in lamen's terms hehe), how the swizzled pixels work in psp sdk's "blit.c" example.

Is it how they are copied into the buffer?
Are they arranged a certain way to make faster blitting?

That example is mega low on comments, and I'd really appreciate some clerification.

Thank you.
chp
Posts: 313
Joined: Wed Jun 23, 2004 7:16 am

Post by chp »

The wiki has more information on how to swizzle pixels here.
GE Dominator
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