Emulation - What next?

Discuss the development of new homebrew software, tools and libraries.

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sg57
Posts: 144
Joined: Fri Oct 14, 2005 2:26 pm

Emulation - What next?

Post by sg57 »

Ive written a Chip 8 interpreter thanks to the many useful documents on its processes... I enjoyd creating it since its just a rush seeing what wasn't meant to be done, actually done :)

So, does anyone have any recommendations as what to do next? Im still a novice at emulators as like I said, I needed the pretty detailed documentations ;) So, what Im really asking, is whether there is anything similar to the Chip 8 or somewhere in the ball park, that would both help me develope further emulation skills, as well as the system being somewhat 'game' assosciated (i dont want to port a CPU only, unless along with it comes 1 game or so...).

OH and links to ANYTHING you think would help my emulation methods, or have sample emulators, or lists of opcodes for a relatively easy system to emuatle, etc. Just anything you think will help me develope good emulation techniques, as well as a fun ride along the way ;)

Thx for anything!
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dot_blank
Posts: 498
Joined: Wed Sep 28, 2005 8:47 am
Location: Brasil

Post by dot_blank »

learn z80 and ARM assembly and their respective
computer architechture
that is enough :)
10011011 00101010 11010111 10001001 10111010
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harleyg
Posts: 123
Joined: Wed Oct 05, 2005 6:15 am

Post by harleyg »

How much does ARM differ from MIPS?
I guess quite alot...
bronxbomber92
Posts: 36
Joined: Fri Jul 21, 2006 11:00 am

Post by bronxbomber92 »

Here, you might want to read this ;)

http://personales.ac.upc.edu/vmoya/docs/emuprog.pdf
ector
Posts: 195
Joined: Thu May 12, 2005 10:22 pm

Post by ector »

http://www.dtek.chalmers.se/~tronic/PSPTexTool.zip Free texture converter for PSP with source. More to come.
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