I am having a lot of trouble rendering to a texture. I create the memory for the texture and use sceGuDrawBufferList, but nothing gets drawn to it (not even cleared out with sceGuClear) yet when I use sceGuDrawBufferList to draw back to my frame buffer, I can render the rest of the scene just fine. I guess my question is, is there anything special that I have to do to get sceGuDrawBufferList to actually let me render to a texture?
Thanks a lot!
- dega
Rendering to a texture
As on PC, the GU can only render to VRAM (though on PC you don't see it that clearly, because DX/OGL does the texture management). I suppose you are trying to render to a texture in system RAM, which is not possible.
<Don't push the river, it flows.>
http://wordpress.fx-world.org - my devblog
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Alexander Berl
http://wordpress.fx-world.org - my devblog
http://wiki.fx-world.org - VFPU documentation wiki
Alexander Berl