Hey guys,
I managed to load my vertex and uv data to a vertex buffer object and display something on the screen. However, for what I'm doing, I need to be able to modify the stored data on the fly which I can currently do with regular vertex arrays stored in system memory. Is there a way I can get a pointer to where the data is stored in vram when I create a VBO? I've looked everywhere but I can't find any info on how this can be done.
Thanks.