Can I modify the data once loaded in a vertex buffer object?

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NeoXeno
Posts: 10
Joined: Thu Oct 20, 2005 5:35 am

Can I modify the data once loaded in a vertex buffer object?

Post by NeoXeno »

Hey guys,
I managed to load my vertex and uv data to a vertex buffer object and display something on the screen. However, for what I'm doing, I need to be able to modify the stored data on the fly which I can currently do with regular vertex arrays stored in system memory. Is there a way I can get a pointer to where the data is stored in vram when I create a VBO? I've looked everywhere but I can't find any info on how this can be done.

Thanks.
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