Quick question: making PBPs

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RATiX
Posts: 48
Joined: Sat Apr 30, 2005 5:02 pm

Quick question: making PBPs

Post by RATiX »

I have been using PBP Unpacker to recreare PBPs from the gametitle% folders so as to customize them with my own icons. I recently updated to 2.71 SE-D and many of my icons are "corrupt". When I use PBPs deployed by homebrew developers there is no problem, so I am assuming that the problem lies in how PBP Unpacker makes PBP files.

I'm sure the fix is simple; how do I make my PBPs readable by 2.00+ so that no corrupt icon?
Fanjita
Posts: 217
Joined: Wed Sep 28, 2005 9:31 am

Post by Fanjita »

Later firmwares got more strict about the format of the PARAM.SFO file in the PBP.

To check whether this is the problem for you, you could run the PatchSFO utility - this patches up the SFOs in the PBPs in all the immediate subfolders of /psp/game/, if they don't currently conform.

If you find that that fixes it, feel free to use the included source to make your own utility, if required.
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