Hi folks,
are there any particle system functions or so or do i have to draw just with triangles and program the behaviour for those triangles?
greets ghoti
particles what libraries and functions?
particles what libraries and functions?
My PSP games:
Boxy II: http://www.ghoti.nl/boxyii.php
Elementals: http://www.ghoti.nl/Elementals.php
Boxy II: http://www.ghoti.nl/boxyii.php
Elementals: http://www.ghoti.nl/Elementals.php
The first thing that comes to my mind is LTE Game Engine, which is practically a port of Irrlicht. Since Irrlicht had a particle emiter class included (as far as I remember from research project I worked on using this), I suppose that LTe would have it too.
I am not sure it does, but thought I'd point it out for you to check.
I'll observe how this thread develops, because the question is interesting for me as well.
I am not sure it does, but thought I'd point it out for you to check.
I'll observe how this thread develops, because the question is interesting for me as well.
Hmm but i'd like to know if there are native functions for this, because i'm planning on to do it myself (learning purpose) and not with an existing engine.
My PSP games:
Boxy II: http://www.ghoti.nl/boxyii.php
Elementals: http://www.ghoti.nl/Elementals.php
Boxy II: http://www.ghoti.nl/boxyii.php
Elementals: http://www.ghoti.nl/Elementals.php
'particle system' is a rather lose term imo and is actually pretty implementation dependend.
if you search on google you'll find some apis, but i've no idea how good they are. just make your own ps
read the wiki entry to get an idea
http://en.wikipedia.org/wiki/Particle_system
if you search on google you'll find some apis, but i've no idea how good they are. just make your own ps
read the wiki entry to get an idea
http://en.wikipedia.org/wiki/Particle_system
Re: irrlicht?
Aren't you a little lazy, my friend?iwin123 wrote:can irrlitch be imported to psp?
Google will help you in such trivial cases, I have a feeling you didn't even try. Still, as I am basically a nice guy, I'll give you a couple of links, in proper order :
Original Irrlicht webpage :
http://www.irrlicht3d.org/
Post about how ungrateful the guys who ported Irrlicht are, having forgotten to mention Irrlicht anywhere in their documentation :
http://www.irrlicht3d.org/pivot/entry.php?id=348
LTE Game Engine webpage :
http://www.ltestudios.com/
And, on a side note, the link to a forum post where I suggested porting of Irrlicht, a couple of days before LTE appeared (^__^) :
http://irrlicht.sourceforge.net/phpBB2/ ... ght=#82358
Hope it clarifies,
Barts