yeah well thats what i tought but still wonderfull job so farPeterM wrote:Light maps aren't in yet, which is probably what you're seeing.ataxy wrote:it seems like the texture are a bit to bright but aside from that absolutly no critic so far
I'm working on Quake again, requesting some advice
Glad you guys like it.
Particles are a known issue, and are in the bug tracker.
Mipmapping will probably be added, but is dependent on a required overhaul of the texture management system.
We'll only add vsync after optimisation, as otherwise we can't accurately record our frame rate.
I should add that my time working on Quake is limited, and will probably end in the next few weeks due to events at my job. Chris Swindle will continue the project though. (I'll write more about this in my development diary soon).
So unfortunately any PSP Quake requests directed solely at me will likely go ignored. Sorry guys.
BTW if you find bugs, please add them to the bug tracker, but make sure you've read and understood all of the existing bugs first (including closed ones, since they'll be fixed in the next release).
Particles are a known issue, and are in the bug tracker.
Mipmapping will probably be added, but is dependent on a required overhaul of the texture management system.
We'll only add vsync after optimisation, as otherwise we can't accurately record our frame rate.
I should add that my time working on Quake is limited, and will probably end in the next few weeks due to events at my job. Chris Swindle will continue the project though. (I'll write more about this in my development diary soon).
So unfortunately any PSP Quake requests directed solely at me will likely go ignored. Sorry guys.
BTW if you find bugs, please add them to the bug tracker, but make sure you've read and understood all of the existing bugs first (including closed ones, since they'll be fixed in the next release).
http://aaiiee.wordpress.com/
I can no longer do any homebrew PSP development nor discuss PSP specific topics.
I can no longer do any homebrew PSP development nor discuss PSP specific topics.
You can't until the on-screen keyboard is back in. Sorry!
http://aaiiee.wordpress.com/
I can no longer do any homebrew PSP development nor discuss PSP specific topics.
I can no longer do any homebrew PSP development nor discuss PSP specific topics.
If your talking about McZonk then the source to the Quake 2 port was released. I know i read it. it was on the TEE server when the first demo was released.cloudhunter wrote:... No they haven't, they still post on this very forum. As far as I'm aware, all what happened was that their domain expired...ufoz wrote:Well, they seem to have disappeared off the internet, guess that tells you something about the character of GPL violators.
Having said that, last I heard was that it wasn't going to be released just yet, if ever.
Anyhow PeterM, great work :)
Cloudy
You can just download the latest source and build, I added infrastructure mode in a few days ago (seems to work, but no gaurentees as to the quality, any feedback welcome).Be3f wrote:How can I get the source code of the previous version (V2)? I want to try to rip Infrastructure & Ad-Hock modules from it, and to add them to the V3 sources, include them into makefile, compile it... and, maybe, play multiplayer :-)
Chris
Hi Chris!cswindle wrote:You can just download the latest source and build, I added infrastructure mode in a few days ago (seems to work, but no gaurentees as to the quality, any feedback welcome).Be3f wrote:How can I get the source code of the previous version (V2)? I want to try to rip Infrastructure & Ad-Hock modules from it, and to add them to the V3 sources, include them into makefile, compile it... and, maybe, play multiplayer :-)
Chris
I have compiled the latest sources and tried infrastructure multiplayer, but it didn't work (but it worked on V2!) I used a laptop as a server, a Wi-Fi access point and a PSP as a client.
I can also test Ad-hock multiplayer, when you implement it - I have 2 PSP units.
GL in Quake-PSP dev! ;-)
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so far there arnt really anything to report the current code is stable it mostly feature that are missing like lightmap, console typing, but speed wise its perfect i did see some what i guess is v-sync problem but aside from that the game is running great and with nive resolution compared to the v2cswindle wrote:You can just download the latest source and build, I added infrastructure mode in a few days ago (seems to work, but no gaurentees as to the quality, any feedback welcome).Be3f wrote:How can I get the source code of the previous version (V2)? I want to try to rip Infrastructure & Ad-Hock modules from it, and to add them to the V3 sources, include them into makefile, compile it... and, maybe, play multiplayer :-)
Chris
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Or you can just get it from subversion, which you'll have if you compile anything for PSP anyway...
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I can no longer do any homebrew PSP development nor discuss PSP specific topics.
I can no longer do any homebrew PSP development nor discuss PSP specific topics.
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Read the post I put on the previous page. It (and the pages linked thereof) tells you exactly how to get and compile the source.
Please, no more stupid questions. I will not hand everything to you on a plate - development involves work.
Please, no more stupid questions. I will not hand everything to you on a plate - development involves work.
http://aaiiee.wordpress.com/
I can no longer do any homebrew PSP development nor discuss PSP specific topics.
I can no longer do any homebrew PSP development nor discuss PSP specific topics.
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- Joined: Sun Aug 21, 2005 12:51 am
Glad you got it working!
There are some things which were present in the previous release which need to be added back in before we release this version.
You'll need to wait for those unfortunately.
There are some things which were present in the previous release which need to be added back in before we release this version.
You'll need to wait for those unfortunately.
http://aaiiee.wordpress.com/
I can no longer do any homebrew PSP development nor discuss PSP specific topics.
I can no longer do any homebrew PSP development nor discuss PSP specific topics.
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Please check the bug tracker before making any more requests.
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I can no longer do any homebrew PSP development nor discuss PSP specific topics.
I can no longer do any homebrew PSP development nor discuss PSP specific topics.
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hmmm i think i compiled it wrong.cswindle wrote:Infrastructure mode is working, however you need to run it under OE and in the normal game folder rather than GAME150.Stealth Kill wrote:in this version infra and ad-hoc not working
can you add the infrastructur and ad-hoc mode?
Chris
I´m wating for the release.
We used CVS instead of Subversion for V1 and V2. Instructions for access here:
https://sourceforge.net/cvs/?group_id=158726
You may need to use the Cygwin setup tool to download CVS for Cygwin if you don't have it already.
https://sourceforge.net/cvs/?group_id=158726
You may need to use the Cygwin setup tool to download CVS for Cygwin if you don't have it already.
http://aaiiee.wordpress.com/
I can no longer do any homebrew PSP development nor discuss PSP specific topics.
I can no longer do any homebrew PSP development nor discuss PSP specific topics.
i tryed loading your cs mods with the current subversion compilation and it freezes while loading the meshes i dont know if this is what you are trying to figure out but no it does not workStealth Kill wrote:Where can I download the source of V2?
yep to be more precise as soon as you try to start the training it freeze a bit after
Uh, subversion works fine. SourceForge supports both. The way to checkout with subversion is:PeterM wrote:We used CVS instead of Subversion for V1 and V2. Instructions for access here:
https://sourceforge.net/cvs/?group_id=158726
You may need to use the Cygwin setup tool to download CVS for Cygwin if you don't have it already.
Code: Select all
svn co https://psp-quake.svn.sourceforge.net/svnroot/psp-quake psp-quake
I've tested infrastructure multiplayer on the latest build. Here's a photo (500KB):
http://img291.imageshack.us/img291/4293/dsc00290jh9.jpg
http://img291.imageshack.us/img291/4293/dsc00290jh9.jpg
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I'm pretty sure that's a known bug, and has been in the bug tracker for a while.
Please please remember guys, the purpose of Subversion is not to give everyone an up-to-date build. It's for Chris and I to collaborate and to satisfy the GPL. Therefore, the code will have lots of bugs in it, and we probably know about them all.
Please please remember guys, the purpose of Subversion is not to give everyone an up-to-date build. It's for Chris and I to collaborate and to satisfy the GPL. Therefore, the code will have lots of bugs in it, and we probably know about them all.
http://aaiiee.wordpress.com/
I can no longer do any homebrew PSP development nor discuss PSP specific topics.
I can no longer do any homebrew PSP development nor discuss PSP specific topics.
Of course, bro! I do NOT share this build! I play infrastructure only on my own PSPs!PeterM wrote:Please please remember guys, the purpose of Subversion is not to give everyone an up-to-date build. It's for Chris and I to collaborate and to satisfy the GPL. Therefore, the code will have lots of bugs in it, and we probably know about them all.
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