Discuss the development of new homebrew software, tools and libraries.
Moderators: cheriff , TyRaNiD
saulotmalo2
Posts: 43 Joined: Mon Sep 10, 2007 9:32 am
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by saulotmalo2 » Sat Sep 15, 2007 6:26 am
Hello i'm programming a game in SDL for PSP can i know how many memory left before i full it?
TyRaNiD
Posts: 907 Joined: Sun Jan 18, 2004 12:23 am
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by TyRaNiD » Sat Sep 15, 2007 7:22 am
Around about the time you learn English.
saulotmalo2
Posts: 43 Joined: Mon Sep 10, 2007 9:32 am
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by saulotmalo2 » Sat Sep 15, 2007 7:35 am
so if i'm spanish i can't ask here?
i mean if there is a way to know how many memory lefts after i have load several sprites on the memory. I want to know this because i have to calculate arround howmany memory i want to spend using sprites without caching them.
Jim
Posts: 476 Joined: Sat Jul 02, 2005 10:06 pm
Location: Sydney
Contact:
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by Jim » Sat Sep 15, 2007 9:20 am
saulotmalo2
Posts: 43 Joined: Mon Sep 10, 2007 9:32 am
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by saulotmalo2 » Sat Sep 15, 2007 12:04 pm
just perfect like allways jin!!!
( i'm sorry... i did searched but i don't found this )
quadrizo
Posts: 21 Joined: Thu Aug 23, 2007 10:21 pm
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by quadrizo » Tue Sep 18, 2007 2:02 am
TyRaNiD wrote: Around about the time you learn English.
.......
IM back!
Posts: 44 Joined: Tue Apr 17, 2007 9:53 pm
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by IM back! » Tue Sep 18, 2007 5:52 am
quadrizo wrote: TyRaNiD wrote: Around about the time you learn English.
.......
what the heck is this? this post makes no sense whatsoever . some one delete this and the above.
sorry for spelling!
saulotmalo2
Posts: 43 Joined: Mon Sep 10, 2007 9:32 am
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by saulotmalo2 » Tue Sep 18, 2007 6:47 am
IM back! wrote: quadrizo wrote: TyRaNiD wrote: Around about the time you learn English.
.......
what the heck is this? this post makes no sense whatsoever . some one delete this and the above.
this post is solved, also it had a very important reason of being created. When you work on a system with a limited ammount of memory sometimes you need to know how many memory is still unused for loading more sprites or precalculate things.
regards
IM back!
Posts: 44 Joined: Tue Apr 17, 2007 9:53 pm
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by IM back! » Tue Sep 18, 2007 8:11 am
no i mean that the comment from quadrizo makes no sense
sorry for spelling!
Chrighton
Posts: 58 Joined: Wed Jun 15, 2005 8:24 pm
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by Chrighton » Tue Sep 18, 2007 8:38 am
IM back! wrote: no i mean that the comment from quadrizo makes no sense
It does. I'd say he's expressing dumbfounded-ness.
Last edited by
Chrighton on Tue Sep 18, 2007 8:39 am, edited 1 time in total.
quadrizo
Posts: 21 Joined: Thu Aug 23, 2007 10:21 pm
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by quadrizo » Tue Sep 18, 2007 8:38 am
Around about the time you learn English.
this one too, in that case ... not really helpful ...
saulotmalo2
Posts: 43 Joined: Mon Sep 10, 2007 9:32 am
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by saulotmalo2 » Tue Sep 18, 2007 9:05 am
there is no point in fighting. there was a problem but now is solved so it ends here.
pd: also i respect a lot tyranid because is a good coder he doesn't respect me as much.
Jim
Posts: 476 Joined: Sat Jul 02, 2005 10:06 pm
Location: Sydney
Contact:
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by Jim » Tue Sep 18, 2007 11:00 am
I think he got out the wrong side of bed that morning ;)
Jim