In psp/sdk/samples/gu/common/geometry.c, lines 14 and 15 are
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float s = i + 0.5f;
float t = j;
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float s = j + 0.5f;
float t = i;
(seems to be fixed already in timing.c, sprite.c and signals.c)
The problem isn't actually visible in any of the current samples, though, because none of them use different values for the number of slices and rows... But still... :)