Did these with no problem. Just replace the GU Sprite demo with the path to the folder that contains my own WIP program, already compiled.1. Compile up the gu/sprite sample from PSPSDK. Assuming you have correctly installed the
toolchain this is just a case of changing to the /usr/local/pspdev/psp/sdk/sample/gu/sprite
directory and type make.
2. Start up PSPLINK and ensure the USB host driver and USB shell is enabled (setting usbhost=1
and usbshell=1).
Here's where it starts to go wrong:
On Cygwin, went to the folder containing the program, ran the command and I get the short USBhostFS startup message. That is it. I type "drives" to check if my folder's listed. I figured I now had to leave the program so that I can go to the directory with pcterm in it, used in step 4. But I type "exit" and it says "Exiting" but it stays that way forever. Re-opening Cygwin didn't fix that. I couldn't even get Task Manager to shut down the program. As it was really slowing down the computer and using up most of my CPU, the best option I had was to reboot my computer.3. Start up the PC side of the hostfs driver with the by running the command ./usbhostfs_pc
/usr/local/pspdev/psp/sdk/samples/gu/sprite. You should see a line saying it connected to the
device.
I tried doing these steps again but the same problem happens. USBhostFS gets stuck on the exit after I give the command line with the file path.