sceGu Documentation

Discuss the development of new homebrew software, tools and libraries.

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Allard
Posts: 2
Joined: Tue Nov 27, 2007 8:50 pm

sceGu Documentation

Post by Allard »

Hey guys,

First of all i'd like to say keep up the good work!

I've played around with the NeHe examples on the psp a while ago, and I've now set my sights at hacking the Ogre3d engine (www.ogre3d.org) so that it works with the pspsdk.

It should be possible because there already is a linux port of Ogre, altough I guess alot of things need changing for it to work.

At this moment I'm just looking for reference material about the pspsdk and the sceGu calls in particular. I cant seem to find much usefull material, so if anyone knows a good starting point i'd be very happy.

pz
Cpasjuste
Posts: 214
Joined: Sun May 29, 2005 8:28 am

Post by Cpasjuste »

Did you take a look at the pspsdk Gu samples ?
Allard
Posts: 2
Joined: Tue Nov 27, 2007 8:50 pm

Post by Allard »

Thx!! I noticed those but didn't look in to them so much..

Think I'm going to go the PSPGL OpenGL ES implementation route like the people from LTE Studios did when porting irrlicht to the PSP.
Tinnus
Posts: 67
Joined: Sat Jul 29, 2006 1:12 am

Post by Tinnus »

I'm personally very interested in that since I started playing around with OGRE recently :)

Good luck!
Let's see what the PSP reserves... well, I'd say anything is better than Palm OS.
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