Allegro for Nanodesktop

Discuss the development of new homebrew software, tools and libraries.

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pegasus2000
Posts: 160
Joined: Wed Jul 12, 2006 7:09 am

Allegro for Nanodesktop

Post by pegasus2000 »

Good morning. I'm Filippo Battaglia.

I have a question for the developers. I'm
thinking to release a new version of Nanodesktop
for PSP. Till now, my library has been a SDK
for windows applications, but it lacks in the
support for the development of games.

Well, I'm thinking about a porting of Allegro
library under nd architecture.

So, PSP programmers could use the abilities of
nd and of Allegro in order to easy develop
games under PSP. Moreover, when Visilab writes
a new HAL, a simple recompilation would give
immediately a version of Allegro for the
new architecture (we would have Allegro for
PSP, for Nintendo DS, for Gizmodo etc. in
short times).

Well, I'm asking to myself: does anyone of
you help me in the development of the
new library?

If someone of you is interested, please
contact me: I'm trying to create a
community for the project, and I need
to evaluate how much workforce I have.

Thank you for your interest.

Bye
Filippo Battaglia
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jean
Posts: 489
Joined: Sat Jan 05, 2008 2:44 am

Post by jean »

Try submitting your help request under the "help requests" section, too.
Good luck!
helboi
Posts: 9
Joined: Wed Mar 26, 2008 1:18 am

Post by helboi »

good luck man
it's a great challenge for u since there is also the LTE game engine which is wonderfull
Don't forget to make it compatible with slim and lite in order to profit from advantages like the ram and the tv output
BlackShark
Posts: 11
Joined: Fri Mar 02, 2007 5:06 pm
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Post by BlackShark »

mmm, i love allegro for window projects, tis an excellent 2d lib.
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pegasus2000
Posts: 160
Joined: Wed Jul 12, 2006 7:09 am

Post by pegasus2000 »

BlackShark wrote:mmm, i love allegro for window projects, tis an excellent 2d lib.
What do you think about to help me ?
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