oh, ok, i see what you mean, thanks, i will try to make a good layer for Alone ^_^crazyc wrote:That's by design. If you want to have to only push it once, use input mapping,
dosbox, now with 100% less drama
Thanks CrazyC!
CrazyC,
Thanks for your awsome work on DOSBox for the PSP! I have figured out how to get Kyrandia 1 and 2 to run decently with voices.
I was hoping that you might consider adding support for keyboard combinations via INPUTMAP. I know that a lot of us would love that feature! It could be used for mapping a button to type a cheat code for a game.
I was also wondering if it is possible to alter the frameskip from a batch file. Then I could speed it up for specific games that need it. I tried it but it crashed the DOSBox. I am not sure if I did it wrong or if it is not supported to do this in a batch file.
Thanks for your awsome work on DOSBox for the PSP! I have figured out how to get Kyrandia 1 and 2 to run decently with voices.
I was hoping that you might consider adding support for keyboard combinations via INPUTMAP. I know that a lot of us would love that feature! It could be used for mapping a button to type a cheat code for a game.
I was also wondering if it is possible to alter the frameskip from a batch file. Then I could speed it up for specific games that need it. I tried it but it crashed the DOSBox. I am not sure if I did it wrong or if it is not supported to do this in a batch file.
--Bulldog
"I appear here and there, now and then, to this one and that one. A benign but mischievous creature. Very fond of rumpots, crackpots, and how are you, Mr. Wilson?"
"I appear here and there, now and then, to this one and that one. A benign but mischievous creature. Very fond of rumpots, crackpots, and how are you, Mr. Wilson?"
Re: Thanks CrazyC!
Seriously scummVM is no match for Scumm games like kyrandia, and its NOT emulating the game. Hence no slowdowns...bulldog wrote:CrazyC,
Thanks for your awsome work on DOSBox for the PSP! I have figured out how to get Kyrandia 1 and 2 to run decently with voices.
I was hoping that you might consider adding support for keyboard combinations via INPUTMAP. I know that a lot of us would love that feature! It could be used for mapping a button to type a cheat code for a game.
I was also wondering if it is possible to alter the frameskip from a batch file. Then I could speed it up for specific games that need it. I tried it but it crashed the DOSBox. I am not sure if I did it wrong or if it is not supported to do this in a batch file.
Give ScummVM a try for me.
Wally
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- Joined: Thu Apr 12, 2007 1:59 pm
I also have to express how absolutely pleased I am to come here and see updates CrazyC. For the people that had a 386 and the countless hours we spent playing old adventure games, the ability to play these on the PSP never ceases to amaze. I believe we also understand that everyone has real world responsibilities, so the fact that you continue to update Dosbox really does mean a lot to those of us that use it regularly. Once again thank you for the updates, and I do hope that you continue to improve upon this amazing (and entertaining) program.
Re: Thanks CrazyC!
Dude! I have already checked out ScummVM! Although it is an awesome game engine, it does NOT currenty support Kyrandia 2! I do think that Kyrandia 1 plays better on ScummVM. It looks like they don't plan to offer support for any of the King's Quest series. It just seems easier to run these games in DOSbox. I do get glitches in the Kyrandia games, but I save frequently and reload it if anything goes wrong.Wally4000 wrote: Seriously scummVM is no match for Scumm games like kyrandia, and its NOT emulating the game. Hence no slowdowns...
Give ScummVM a try for me.
Wally
--Bulldog
"I appear here and there, now and then, to this one and that one. A benign but mischievous creature. Very fond of rumpots, crackpots, and how are you, Mr. Wilson?"
"I appear here and there, now and then, to this one and that one. A benign but mischievous creature. Very fond of rumpots, crackpots, and how are you, Mr. Wilson?"
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- Posts: 21
- Joined: Tue Jul 31, 2007 11:23 pm
I already know that. *facepalm*Wally4000 wrote:put it in the autoconf section of the dosbox.conf file.andwhyisit wrote:Is there a way to have dosbox start with the mapped keys instead of pressing ltrigger + rtrigger + select + down every time I start up dosbox?
Wally
I have the buttons mapped already. But I want to start dosbox and use those mapped keys straight away, without having to EVER press ltrigger + rtrigger + select + down.
- dennis96411
- Posts: 70
- Joined: Sun Jul 06, 2008 4:59 am
- dennis96411
- Posts: 70
- Joined: Sun Jul 06, 2008 4:59 am
Hi,
I have some requests :
- Can you add support to combinaison mapping ? for exemple INPUTMAP square lalt+o
- Can you add the possibility to map analog stick directions to simple keybord arrows (INPUTMAP digital_up up, for exemple)? so that I could map the digital psp directions to other keysbord keys (so I'll have 4 more available keys to map)
- Is it possible to desactivate the upscaler ? I want to plays in original resolution (320x200), it wont be in full screen, but the ratio will be exact and it should give a speed boost.
And a little question, is it possible to play with prince of persia 2 in fullspeed ? what are the mincycles and maxcycles that I should use ?
Thank you for this excellent software :)
I have some requests :
- Can you add support to combinaison mapping ? for exemple INPUTMAP square lalt+o
- Can you add the possibility to map analog stick directions to simple keybord arrows (INPUTMAP digital_up up, for exemple)? so that I could map the digital psp directions to other keysbord keys (so I'll have 4 more available keys to map)
- Is it possible to desactivate the upscaler ? I want to plays in original resolution (320x200), it wont be in full screen, but the ratio will be exact and it should give a speed boost.
And a little question, is it possible to play with prince of persia 2 in fullspeed ? what are the mincycles and maxcycles that I should use ?
Thank you for this excellent software :)
Sorry for spamming like this, but i see many people asking for key combination macros. Well, i see crazyC is a little busy, better to leave him doing the hard part!! ;) I think there's no problem mapping a PSP key to a combination, while handling viceversa seems a little trickier (what if i have no keyboard and my app requires more than PSP's buttons?). I'm currently writing a library to recognize very complex -runtime programmable- event combination, like button sequences we all used to learn while playing Mortal Kombat or Tekken. Once finished, it would be a piece of cake to embed it anywhere. Let me know what you think about it.
jean
PS: by the way...i personally hate software requests, and if it depended on me, i would have ignored all concerning posts.
jean
PS: by the way...i personally hate software requests, and if it depended on me, i would have ignored all concerning posts.
I personally think that software requests can make softwares better ...
BTW, theses are just suggestions, not orders ; They can be iniored if judged too complex / not interesting by the developper.
At least that is my point of view as a developper : I personnaly like requests, because that means that my projects are apreciated and followed by a community, and sometimes they can give me some good ideas or a direction to take I would not have see if I always iniored my e-mails :p
(sorry for my bad english ...)
BTW, theses are just suggestions, not orders ; They can be iniored if judged too complex / not interesting by the developper.
At least that is my point of view as a developper : I personnaly like requests, because that means that my projects are apreciated and followed by a community, and sometimes they can give me some good ideas or a direction to take I would not have see if I always iniored my e-mails :p
(sorry for my bad english ...)
I intend to do this.kamui wrote:- Can you add support to combinaison mapping ? for exemple INPUTMAP square lalt+o
This would be a bit hard, I'll have to think about it.kamui wrote:- Can you add the possibility to map analog stick directions to simple keybord arrows (INPUTMAP digital_up up, for exemple)? so that I could map the digital psp directions to other keysbord keys (so I'll have 4 more available keys to map)
You can set the aspect ratio to 4:3 by setting aspect=1 in the render section of dosbox.ini. The GU is still used for drawing so there won't be speed boost. Also, if anyone cares, you can invert the screen with invert=1.kamui wrote:- Is it possible to desactivate the upscaler ? I want to plays in original resolution (320x200), it wont be in full screen, but the ratio will be exact and it should give a speed boost.
Prince of Persia 2 for me works at full speed, even with sound, with cycles=sync and at 333Mhz. It doesn't work from the memory stick, unless you use imgmount, though.kamui wrote:And a little question, is it possible to play with prince of persia 2 in fullspeed ? what are the mincycles and maxcycles that I should use ?
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- Joined: Sat Jul 19, 2008 4:20 am
Dosbox Port to the Wii
I am currently working on a port of dosbox to the wii.
I know this is a psp forum but alot of the errors that I get I have been able to solve based on this thread and your version of dosbox.
Hopefully you will be able to help me.
I am using the latest cvs but I get these same errors in the official .72 .
It seems that I need to create a ftruncate.c that I have to compile and link in so I will look at your source to see if I can recreate my own.
Also I commented out have HAVE_PWD_H but the source calls getpwnam anyway.
It looks like I have a lot of unistd.h related things to do.
My problems seem like they have obvious answers.
Just tell me what you think about my errors since you know the dosbox source so well.
Thanks.
I know this is a psp forum but alot of the errors that I get I have been able to solve based on this thread and your version of dosbox.
Hopefully you will be able to help me.
Code: Select all
linking ... WiiDos.elf
cdrom_image.o: In function `CDROM_Interface_Image::LoadCueSheet(char*)':
src/dos/cdrom_image.cpp:413: undefined reference to `dirname'
dos_programs.o: In function `ResolveHomedir':
src/dos/dos_programs.cpp:69: undefined reference to `getpwnam'
drive_local.o: In function `localFile::Write(unsigned char*, unsigned short*)':
/home/zach/Desktop/wii/WiiDos/src/dos/drive_local.cpp:460: undefined reference to `ftruncate'
drive_local.o: In function `localDrive::TestDir(char*)':
src/dos/drive_local.cpp:349: undefined reference to `access'
drive_local.o: In function `localDrive::RemoveDir(char*)':
src/dos/drive_local.cpp:330: undefined reference to `rmdir'
shell.o: In function `AUTOEXEC':
src/shell/shell.cpp:413: undefined reference to `access'
collect2: ld returned 1 exit status
make[1]: *** [/home/zach/Desktop/wii/WiiDos/WiiDos.elf] Error 1
make: *** [build] Error 2
It seems that I need to create a ftruncate.c that I have to compile and link in so I will look at your source to see if I can recreate my own.
Also I commented out have HAVE_PWD_H but the source calls getpwnam anyway.
It looks like I have a lot of unistd.h related things to do.
My problems seem like they have obvious answers.
Just tell me what you think about my errors since you know the dosbox source so well.
Thanks.
Re: Dosbox Port to the Wii
My ftruncate isn't really going to help unless the wii libc already has truncate which along with rmdir is machine specific.. Commenting out HAVE_PWD_H in config.h is all I did to prevent the call to getpwnam. All you need for access is a stub which returns 0.vader347 wrote:It seems that I need to create a ftruncate.c that I have to compile and link in so I will look at your source to see if I can recreate my own.
Dosbox Port to wii
OK i guess I can fix the access error right away.
I think there was a bug with the directives so I just commented out that secion of dos_programs.cpp.
Now I only have dirname, rmdir, ftruncate.
I guess I am going to have to see what devkitPPC is missing.
I think there was a bug with the directives so I just commented out that secion of dos_programs.cpp.
Now I only have dirname, rmdir, ftruncate.
I guess I am going to have to see what devkitPPC is missing.