Discuss the development of new homebrew software, tools and libraries.
Moderators: cheriff , TyRaNiD
fiorello
Posts: 14 Joined: Sat Jun 21, 2008 11:01 pm
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by fiorello » Wed Aug 20, 2008 8:13 am
Hello, im using psplink with VS++
When I build my project it's automaticly runned on my psp. But how to make my program back to psplink instead of turning psp off.
hlide
Posts: 739 Joined: Sun Sep 10, 2006 2:31 am
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by hlide » Wed Aug 20, 2008 8:30 am
type "reset" on PSPSH prompt to quit your program and reset psplink.
type "exit" on PSPSH prompt to exit to XMB.
fiorello
Posts: 14 Joined: Sat Jun 21, 2008 11:01 pm
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by fiorello » Wed Aug 20, 2008 9:34 pm
But how to do that when i exit my app it returns to psplink, not xmb.
reset is not working, when i type it my app freezes and nothing happens
Raphael
Posts: 646 Joined: Tue Jan 17, 2006 4:54 pm
Location: Germany
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by Raphael » Wed Aug 20, 2008 11:26 pm
Properly exit your game in your code, then it will behave as you want by default.
hlide
Posts: 739 Joined: Sun Sep 10, 2006 2:31 am
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by hlide » Thu Aug 21, 2008 12:03 am
fiorello wrote: But how to do that when i exit my app it returns to psplink, not xmb.
reset is not working, when i type it my app freezes and nothing happens
this is probably because your app way to exit is wrong.
I have also PSPLINK and use VC++ to compile and link. But I run my app through PSPSH. Everything works as a charm.
TyRaNiD
Posts: 907 Joined: Sun Jan 18, 2004 12:23 am
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by TyRaNiD » Thu Aug 21, 2008 3:29 am
If 'reset' is locking up it is generally the fault of the application and not psplink per-se, there are some situations where the kernel just will not reboot and the app keeps handing on. Make sure you don't have any tight loops with no wait states in them (like waiting on vblank or an event).
fiorello
Posts: 14 Joined: Sat Jun 21, 2008 11:01 pm
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by fiorello » Thu Aug 21, 2008 4:13 am
Anyway, to who can I send part of my main code on pastebin ??