[triEngine] How to remove a particle system ?

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Yan2Yan
Posts: 7
Joined: Sat Nov 29, 2008 8:26 pm

[triEngine] How to remove a particle system ?

Post by Yan2Yan »

Hi everybody !

I've a problem when I try to remove a particle system with the triEngine (psp crashes).

For example, this code doesn't work :

Code: Select all

triS32 PsID0 = triParticleManagerLoadScript( "./data/watersprinkle.txt" );
triParticleManagerRemove(PsID0);
Is it the right way to do ? (with triParticleManagerRemove(PsID0) ?)

Thanks ...
Yan2Yan
Posts: 7
Joined: Sat Nov 29, 2008 8:26 pm

Post by Yan2Yan »

Nobody can help me ? :s
Ooblik
Posts: 38
Joined: Thu Apr 10, 2008 1:47 pm

Post by Ooblik »

From the sample..

Code: Select all

	triTextureUnload( partSys[1].textureID );
	triTextureUnload( partSys[2].textureID );
	triParticleManagerDestroy();
        triFree( partSys );
	triFree( partEm );
triFree( particleSystem ); // It makes sense I guess.. not sure if thats what your looking for.
Yan2Yan
Posts: 7
Joined: Sat Nov 29, 2008 8:26 pm

Post by Yan2Yan »

Thank you Ooblik, but that's not exactly what I'm looking for.

Indeed, I just want to know why triParticleManagerRemove() doesn't work by me, but it's not very important (there are other ways to do :P )
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