I just tested this and values looked intriguing.
I felt like it returned values based on what was shown on screen;
Anything to do with Display Power Saving or hidden interlacing techniques?
sceDisplayGetCurrentHcount, Something interesting... :O
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sceDisplayGetCurrentHcount, Something interesting... :O
Intrigued by PSP system Since December 2006.
Use it more for Development than for Gaming.
Use it more for Development than for Gaming.
What kind of results did you get?
Last time I tried this sceDisplayGetCurrentHcount and sceDisplayGetAccumulatedHcount didn't add up. For example add the return value of sceDisplayGetCurrentHcount each frame to some variable and see if it grows at the same rate as sceDisplayGetAccumulatedHcount.
Last time I tried this sceDisplayGetCurrentHcount and sceDisplayGetAccumulatedHcount didn't add up. For example add the return value of sceDisplayGetCurrentHcount each frame to some variable and see if it grows at the same rate as sceDisplayGetAccumulatedHcount.
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- Posts: 328
- Joined: Sun Jun 03, 2007 10:05 pm
I wonder what exactly HCount means... Horizontal Refresh rate? (improbable, what else?)Smong wrote:What kind of results did you get?
Last time I tried this sceDisplayGetCurrentHcount and sceDisplayGetAccumulatedHcount didn't add up. For example add the return value of sceDisplayGetCurrentHcount each frame to some variable and see if it grows at the same rate as sceDisplayGetAccumulatedHcount.
Intrigued by PSP system Since December 2006.
Use it more for Development than for Gaming.
Use it more for Development than for Gaming.