sceDisplayGetCurrentHcount, Something interesting... :O

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KickinAezz
Posts: 328
Joined: Sun Jun 03, 2007 10:05 pm

sceDisplayGetCurrentHcount, Something interesting... :O

Post by KickinAezz »

I just tested this and values looked intriguing.

I felt like it returned values based on what was shown on screen;


Anything to do with Display Power Saving or hidden interlacing techniques?
Intrigued by PSP system Since December 2006.
Use it more for Development than for Gaming.
Smong
Posts: 82
Joined: Tue Sep 04, 2007 4:44 am

Post by Smong »

What kind of results did you get?

Last time I tried this sceDisplayGetCurrentHcount and sceDisplayGetAccumulatedHcount didn't add up. For example add the return value of sceDisplayGetCurrentHcount each frame to some variable and see if it grows at the same rate as sceDisplayGetAccumulatedHcount.
(+[__]%)
KickinAezz
Posts: 328
Joined: Sun Jun 03, 2007 10:05 pm

Post by KickinAezz »

Smong wrote:What kind of results did you get?

Last time I tried this sceDisplayGetCurrentHcount and sceDisplayGetAccumulatedHcount didn't add up. For example add the return value of sceDisplayGetCurrentHcount each frame to some variable and see if it grows at the same rate as sceDisplayGetAccumulatedHcount.
I wonder what exactly HCount means... Horizontal Refresh rate? (improbable, what else?)
Intrigued by PSP system Since December 2006.
Use it more for Development than for Gaming.
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