I'm currently using this lib to display a background and then my character sprite. When I move the character, which actually is moving my background pic, I see that the bottom half of my screen is getting "refreshed" faster than the top half of my screen.
Well there's going to be a problem when you draw the background image 480x272 at any coords other than 0,0
because you'll be trying to draw some of the background off the screen otherwise.
The background image is actually just temporary. Currently, I'm just testing my character's movement. Eventually, I'll create a tile engine. I was just wondering whether the scanning problem would occur then. Thanks for the reply.
You of all people should know, its from lua player.
However it will be inefficient for games because it syncs the gu after each of those function calls. You can't queue up all your drawing into the dlist before execution.